Hello. I'd like to make some modifications in original Fallout 2 scripts. In the pack "BIS mapper patched (+complementary resources)" downloaded from NMA there are 3 alternate locations of the source scripts: BIS mapper\scripts Updated source codes\1.02d source codes by Haenlomal Updated source codes\RP 2.3.3 source codes by Killap From which location above should i get the scripts not to have any bugs/problems in game after compiling? I' will be using the Sfall Script Editor. PS. I've already read there there that there is an list of "outdated" F2 scripts that shouldn't be compiled due to possible bugs which can occur when used in the game. Are there in the one of the listed dirs the corrected that "outdated" scripts that won't case any problems now?
I've read the same thing, and for some reason I recall asking a similar question but not getting a very precise answer. Check this thread for more information: https://www.nma-fallout.com/threads/help-setting-up-ssl-scripting-properly.219689/
I mean, there isn't really much to say. You have to take the sources of the mod you want to write scripts for. If it's for the RPU, you'll take the latest RPU scripts, etc. etc. There really is no in-between. Best is to stick with either the UPU or the RPU. Links to the files can be found here.
If you will say which version exactly you want to mod, people here will be more able to give precise instructions. Without deciding on a version to mod, it is simply too long of an explanation. If you can provide more information on the specifics of your intended modifications, it will be even easier. In general, the further the scripts from the game version, the more likely something will break during compilation/in-game.
On a related question, are the scripts in the "BIS mapper\scripts" folder the v1.0 scripts that shipped with the game? or are they the same as "Updated source codes\1.02d source codes by Haenlomal"? or something else?
I'm not 100% sure, but I think v1.0 is original Fallout 2 cd version (the SSLs of the scripts shipped with the game). "Updated source codes\1.02d" are the SSLs of the scripts shipped with the game, but changed with the 1.02 Fallout 2 patch. So if you have the original game, then installed the official(?) 1.02 Fallout 2 patch, then you should mod "Updated source codes\1.02d " instead of ""BIS mapper\scripts" folder the v1.0 "
Is there any way to verify? Can anybody point to a script that was changed between v1.0 and 1.2 that I could check? Would probably be the quickest way afaik
You could just run a program like WinMerge and see what differences there are. The original BIS mapper release does not come with patched scripts. However, the scripts also aren't necessarily all from v1.0 but were collected from various sources if I remember right.
Interesting...guess that makes more sense than anything else. I'll try out the WinMerge idea, thanks for the suggestion.