Compiling Fallout 2 scripts.

Discussion in 'Fallout General Modding' started by Mulligun, Jan 7, 2021.

  1. Mulligun

    Mulligun It Wandered In From the Wastes

    114
    Dec 14, 2006
    Hello.
    I'd like to make some modifications in original Fallout 2 scripts. In the pack "BIS mapper patched (+complementary resources)" downloaded from NMA there are 3 alternate locations of the source scripts:
    • BIS mapper\scripts
    • Updated source codes\1.02d source codes by Haenlomal
    • Updated source codes\RP 2.3.3 source codes by Killap
    From which location above should i get the scripts not to have any bugs/problems in game after compiling?
    I' will be using the Sfall Script Editor.

    PS.
    I've already read there there that there is an list of "outdated" F2 scripts that shouldn't be compiled due to possible bugs which can occur when used in the game. Are there in the one of the listed dirs the corrected that "outdated" scripts that won't case any problems now?
     
    Last edited: Jan 8, 2021
  2. QuantumApprentice

    QuantumApprentice It Wandered In From the Wastes

    183
    Feb 9, 2018
  3. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    I mean, there isn't really much to say. You have to take the sources of the mod you want to write scripts for. If it's for the RPU, you'll take the latest RPU scripts, etc. etc. There really is no in-between.

    Best is to stick with either the UPU or the RPU. Links to the files can be found here.
     
  4. Zorchar

    Zorchar Still Mildly Glowing

    248
    Jun 18, 2018
    If you will say which version exactly you want to mod, people here will be more able to give precise instructions.

    Without deciding on a version to mod, it is simply too long of an explanation.

    If you can provide more information on the specifics of your intended modifications, it will be even easier.

    In general, the further the scripts from the game version, the more likely something will break during compilation/in-game.
     
  5. QuantumApprentice

    QuantumApprentice It Wandered In From the Wastes

    183
    Feb 9, 2018
    On a related question, are the scripts in the "BIS mapper\scripts" folder the v1.0 scripts that shipped with the game? or are they the same as "Updated source codes\1.02d source codes by Haenlomal"? or something else?
     
  6. Zorchar

    Zorchar Still Mildly Glowing

    248
    Jun 18, 2018
    I'm not 100% sure, but I think v1.0 is original Fallout 2 cd version (the SSLs of the scripts shipped with the game).

    "Updated source codes\1.02d" are the SSLs of the scripts shipped with the game, but changed with the 1.02 Fallout 2 patch. So if you have the original game, then installed the official(?) 1.02 Fallout 2 patch, then you should mod "Updated source codes\1.02d " instead of ""BIS mapper\scripts" folder the v1.0 "
     
  7. QuantumApprentice

    QuantumApprentice It Wandered In From the Wastes

    183
    Feb 9, 2018
    Is there any way to verify? Can anybody point to a script that was changed between v1.0 and 1.2 that I could check? Would probably be the quickest way afaik
     
  8. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    You could just run a program like WinMerge and see what differences there are.

    The original BIS mapper release does not come with patched scripts. However, the scripts also aren't necessarily all from v1.0 but were collected from various sources if I remember right.
     
  9. QuantumApprentice

    QuantumApprentice It Wandered In From the Wastes

    183
    Feb 9, 2018
    Interesting...guess that makes more sense than anything else. I'll try out the WinMerge idea, thanks for the suggestion.