Craig Mullins and Fallout 3 concept art

Thrawn said:
I just want to point out that 75% of the loading images in Fallout 2 had nothing to do with the game and only serve to give you a feel for the world you are about to enter. Case in point:

f2load.jpg

Er...

Top left: Guy in front of a car. Was there a car in Fallout 2? Hmm..

Top right: Tribal in Power Armour helmet. Helmet is established game design, picture is symbolic of the Vault Dweller's people descending into Tribalism.

Bottom left: I don't really need to explain this one, do I?

Bottom right: Evocative of the game's atmosphere. Such clunky computers exist in-game anyway.
 
Vault 69er said:
Thrawn said:
I just want to point out that 75% of the loading images in Fallout 2 had nothing to do with the game and only serve to give you a feel for the world you are about to enter. Case in point:

f2load.jpg

Er...

Top left: Guy in front of a car. Was there a car in Fallout 2? Hmm..

Top right: Tribal in Power Armour helmet. Helmet is established game design, picture is symbolic of the Vault Dweller's people descending into Tribalism.

Bottom left: I don't really need to explain this one, do I?

Bottom right: Evocative of the game's atmosphere. Such clunky computers exist in-game anyway.

I think you basically made my point. All of those images except the tribal in a helmet server only to give you a 50 foot over view of the feeling a game presents you with.

Yes of course there is a car, you can be a mobster (sort of) and there is old machinery, but at what point do the headlights of the car do anything, where in the game can you only equip a helmet and at what point of the game does a radio serve anything beyond a very minor sub point?

All I am trying to say is if everyone looked at the release of fallout 2 with the same attitude you are all looking at fallout 3 most of you probably would have said the very things I am saying above.

Concept art is a fun, 50 foot overview of game undertones, nothing more.

To make assumptions based on concept art, accept them as fact, and then complain about how they are screwing up the game is madness.

MADNESS!
 
Let me get this straight. Your comparing concept art RELEASED by Bethesda, to LOADING screens in Fallout 2? And then, despite the fact that these concepts arts build some of the environment of fallout (as you pointed out yourself), and the bethesda one's don't (just commenting on what's been stated before), you're saying they're nearly identical?

Am I the only one confused by his arguments?

I agree, you can't judge gameplay by concept art, but you can get an idea of... the CONCEPT being developed. And if the concept presented doesn't evoke Fallout or 50s retro-futuristic ideals, then there is something that can be judged.

Again, I'm not commenting on the concept art... just Thrawn.
 
I honestly don't see anymore reasons for new concept art now, after they freaked out and specifically said it doesn't have anything to to with the game.
 
yey finally


add: cool, but it looks like someone built a heck of a lot of stuff there
 
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