CrispyGamer, VideoGamer and TVG interview Pete Hines

Brother None

This ghoul has seen it all
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Crispy Gamer offers a 5-page long interview with Pete Hines. A lot of it covers well-trodden ground, but there are quite a few pretty damned interesting questions in there.<blockquote> Crispy Gamer: In a way, the game seems like it's going to be a first- or third-person shooter but with deep RPG elements. Am I wrong?

Hines: It is a deep RPG with shooter elements. How to handle combat doesn't define the game. Just because you're holding a gun and shooting at things doesn't make it a shooter, although some people are going to see it that way, which is okay. If you decide to play the game because it looks like a fun shooter, we don't mind. Whatever reasons you have for giving it a try, we hope there is enough compelling gameplay to make you want to keep playing. You may not buy it because of the quests or dialogue, but if you play the game and end up really enjoying the game for those things, where's the harm in that?

Ultimately, what makes Fallout 3 somewhat unique is that the game is all about what your character can do, which is decided by you. What you want to be good at, what kinds of things you want to do. Those choices will affect your overall experience and how you decide to play the game, but there's nothing wrong with getting in a big fight with some Super Mutants and having a great time running around blowing things up. Many really good RPGs have quite a bit of combat to them, so we might as well make that as fun as it can be.
(...)
Crispy Gamer: So have you figured out how many possible weapons there are in the game?

Hines: Over 50 at last count.
(...)
Crispy Gamer: You guys have talked before about how people can play as good guys, bad guys, or some combination. How exactly does this work? Do you run into situations where you can pull the left trigger to help someone or pull the right trigger to hurt them, or is it less obvious than that?

Hines: It's handled on a situation-by-situation basis. How you choose to solve problems and quests, whether you help people or hurt them or take advantage of them. We make it so the player knows what kind of choices they're making and the consequences/results of those choices are appropriate and satisfying to them.

Crispy Gamer: Do these choices have any real consequences, though? Like if you play as a dick the whole time, will certain areas be closed off to you, but if you're nice, then you get to sleep with the blue alien lady?

Hines: To some extent that may happen, but it's mostly about what happens in each specific instance.
(...)
Crispy Gamer: Finally, in a 2006 interview with TheEscapistMagazine.com, Leonard Boyarsky, who worked on the original Fallout games, said that Interplay's decision to sell the rights to Fallout "...felt as if our ex-wife had sold our children that she had legal custody of," though he did qualify this statement by admitting to be "possessive" of the franchise. How do you think he, and other people who worked on the original games, will feel about Fallout 3?

Hines: You'll have to ask them. I can certainly understand that the people who created Fallout would feel strongly about it. But we saw a franchise we loved sitting there not being used, not being worked on, and it was something we really wanted to work on, so we did. We hope the folks that worked on the first two will play Fallout 3 and like it and find a lot in there that stays true to what they created, just like we hope people who played and liked the first two games will like this one as well.</blockquote>Anyone else think it looks like CG has been corrupted by NMA spies?

Before going onto the next interview, let me quote a final tidbit from CG.<blockquote>Crispy Gamer: So what do you think Fallout 3 does better than Oblivion?

Hines: Guns. Much better in Fallout 3.

Crispy Gamer: And what, if anything, do you think Oblivion does better than Fallout 3?

Hines: They're really very different games. We'll let folks like you guys debate the merits of those things. We're just trying to make the best game we can every time out.</blockquote>And then we move to a tidbit from a roundtable with VideoGamer.com.<blockquote>"I don't have any doubts that on the whole, and I think this is a belief universally shared on the team that Fallout is a better game," said Hines. "But we're also not oblivious to the fact that we have a lot of extra baggage that we're carrying, being the guys picking up this franchise, that are re-imagining this series from 10 years ago, and there's something that comes along with that. We're very well aware of what we're up against."

He added: "I have no doubts in my mind that, at its core and for everything that it provides that Fallout is a better game than Oblivion was. For sure."</blockquote>Uh...what? Pick one and stick to it, please. Good thing Pete Hines is not a presidential candidate, 'coz this is some major flip-flopping.

TotalVideoGames also has an interview with Pete Hines.<blockquote>Is there any truth to the rumours of an MMO?

We licensed rights to Interplay to do a Fallout MMO, but I don't have any knowledge of where that is or what they're doing with it. I don't know anything about it.</blockquote>Yeah...
 
Brother None said:

...that's not really true, now is it.

Crispy Gamer: Do these choices have any real consequences, though? Like if you play as a dick the whole time, will certain areas be closed off to you, but if you're nice, then you get to sleep with the blue alien lady?

Hines: To some extent that may happen, but it's mostly about what happens in each specific instance.

Also, this is pretty stupid.
 
Actually, first person doesn't define a game. It's what you do in first person that define it. In Fallout 3, you shoot stuff like there's no tomorrow, whereas in Fallout/Fallout 2 it wasn't like that, so FelloutMyAss3 is, yeah, a First Person Shooter.

+ every euphemism they use, it's a sure bet it's very worse. Like "there's a bit of combat" means there's combat everywhere like Oblivion, or "it's mostly about each instance" means it's only about each instance.

About that last thing, this probably means your karma means ZERO. Just like in crappy Baldur's Gate. How about that?
 
to me it just seems like Pete thinks Fallout 3 is a better game than Oblivion. and when asked what Oblivion does better, he can't give an honest answer because the answer is simply "nothing". and how would it look if your PR guy talks shit about your previous big title which is (in their eyes) supposed to help selling their new game?

I'm not defending him though, he doesn't seem to know what he's doing half the time.
 
aenemic said:
and how would it look if your PR guy talks shit about your previous big title which is (in their eyes) supposed to help selling their new game?

Nah, that's not it. He could've spun it the same way and go "nothing specific, but at its core and overall, we feel Fallout 3 is a better game than Oblivion".

It's pretty bizarre that he said the above in one roundtable interview and then blankly states they're "just trying to make the best game we can". It's extra-bizarre 'coz of the Joe Namath esque tone in saying that Fallout 3 is better than Oblivion "for sure".

It's just...weird.
 
We licensed rights to Interplay to do a Fallout MMO, but I don't have any knowledge of where that is or what they're doing with it. I don't know anything about it.

yeah, sure...
 
Yip, Pete's just spinning one after the other. It's like magic tricks.

Not sure why he didn't just say "That is Interplay's business, they'll talk about it when they talk about it" rather than that rather obvious falsehood.
 
um, maybe I'm just dumb but what's so weird about him not knowing anything about Fallout Online? the license is owned by another company, why would Bethesda know anything about it?
 
aenemic said:
um, maybe I'm just dumb but what's so weird about him not knowing anything about Fallout Online? the license is owned by another company, why would Bethesda know anything about it?

No it isn't, the license is owned by Bethesda and licensed back to Interplay. Bethesda is in constant communication with Interplay as they are in control of what and how Interplay reveals about the game
 
Brother None said:
aenemic said:
um, maybe I'm just dumb but what's so weird about him not knowing anything about Fallout Online? the license is owned by another company, why would Bethesda know anything about it?

No it isn't, the license is owned by Bethesda and licensed back to Interplay. Bethesda is in constant communication with Interplay as they are in control of what and how Interplay reveals about the game

ok, that's another story then.

weird as it sounded, I thought they had simple purchased the rights to make single-player games in the Fallout world and left the rights for an online game with Interplay, letting them do whatever the hell they want with it. I must've missed the part where they got the license and then handed it back.
 
Well, all he's really saying is that he, personally, doesn't know anything about it.
He's busy touring the demo and doing interviews. Someone else must be on 'Interplay leash duty'.
 
PlanHex said:
Well, all he's really saying is that he, personally, doesn't know anything about it.

Yeah. And I'll admit that's possible. But since the primary concern of the status of the Interplay MMO to Bethesda is currently its impact on the value of the franchise, aka marketing benefit, it is very unlikely that none of this would pass by the vice president of marketing. That's his bloody job.
 
Pete Hines said:
"I have no doubts in my mind that, at its core and for everything that it provides that Fallout is a better game than Oblivion was.
If they hadn't said the same shit about how Oblivion was an improvement over Morrowind in every way, then this kind of statement could be taken for more than just another Bethesda "hollow promise". I heard all this shit before, they said it over and over again.

It means they either lie or have no understanding of what constitutes improvement.

edit:
http://www.rpgcodex.net/phpBB/viewtopic.php?t=15427&postdays=0&postorder=asc&start=0&sid=c4cba7d25197070c38b4d7d95c3ab1eb
Pete said:
"Honestly, and this is just my opinion, I think the hardcore RPG guys are going to love what we have in store for them in Oblivion. The depth, the level of polish...it crushes Morrowind.

MrSmileyFaceDude said:
"I know you don't want to hear it, but you're just going to have to trust us that the dialogue is better than Morrowind's."

MrSmileyFaceDude said:
"Oblivion is infinitely superior to Morrowind in every conceivable way."
 
Morbus said:
In Fallout 3, you shoot stuff like there's no tomorrow, whereas in Fallout/Fallout 2 it wasn't like that

Orly? I bet most people on this forum have at least one playthrough of Fallout 1/2 that would beg to differ.
 
terebikun said:
Orly? I bet most people on this forum have at least one playthrough of Fallout 1/2 that would beg to differ.

Too true... those poor bastards in VC didn't know what hit them when I rolled into town :D.

As mentioned above however, Beth's promise of FO3 being better than Oblivion really sticks in my craw due to their previous claim that TESIV was going to crush Morrowind in "every possible way."

Morrowind crushes Oblivion in nearly every possible way, IMHO, so their new claims cause me some discomfort.
 
in a true RPG, the charecter decides the success and failure of an action, the player only directs the actions.

in FO3, the charecter does not determine the success or failure of an action.

in a true-to-roots RPG, an arthritic 80 year old grandma can play it and have the same experience as a world class FPS gamer.

can hines say the above is true about FO3 ? i doubt it.
 
rcorporon said:
Morrowind crushes Oblivion in nearly every possible way, IMHO, so their new claims cause me some discomfort.

Too true, my real worry is that dialog will be just like Oblivion, meaningless choices, nonsensical options and a complete disconnect with anything else. If the game had a decent quest system and managed to not be boring then I would pick it up in a heartbeat once it was in the bargain bin. But the awful quests in Oblivion were the nail in the coffin for me. They may have gotten better, but the first few I encountered were horrid and so I stopped playing (about 1-2 hours in).
 
TheWesDude said:
in a true RPG, the charecter decides the success and failure of an action, the player only directs the actions.

in FO3, the charecter does not determine the success or failure of an action.

in a true-to-roots RPG, an arthritic 80 year old grandma can play it and have the same experience as a world class FPS gamer.

can hines say the above is true about FO3 ? i doubt it.

now you're just being silly. can you say the above about Fallout 1 and 2? not likely.

people can't keep comparing crpg's with pnp rpg's. true, older crpg's were more deeply rooted in pnp, but they were never the same. not even close.
 
rcorporon said:
Morrowind crushes Oblivion in nearly every possible way
Unfortunately, the people that Bethesda seems to have listened to are those who played Morrowind and complained about things like getting lost on the way to bending down to tie their own shoelaces... er I mean on the way to Balmora. Those people also didn't understand that opponents have stats as well which are used against the PC's so that swing =/= always hit (which is also Bethesda's fault for taking the lazy route and not adding some animations for dodging and such). So, now we have Handholdblivion, developed with that wonderful 'remove rather than improve' design philosophy.

Morrowind could have been the slight dip in RPG quality of the ES series due to it being the first foray of the main series (not the adventure-game spin-offs) into true 3D. Instead, it's looking more like the RPG high point on the downhill 3D slope. Trusting Bethesda to 'do better next time' is just wasted optimism.
 
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