And yet another preview hits the web. This time CVG's Will Porter takes a look at the game. <blockquote> This much is incontrovertible, the open-world structure of Oblivion was sometimes seamless to play through and the AI-driven daily routines of Cyrodiil's denizens a delight to play around with. The same will be true of Fallout 3, when you're out in the wastes.
"You could be walking along and there'll be a diner off to the side, you'll wonder what's over there - and it'll turn out to be a Raider base and there's mutated bodies hanging from the ceiling," explains Hines.
"Suddenly the Raiders could show up - and that's just due to the time of day. If you want to play the game hardcore, you can sit and wait and watch these guys over a period of time and figure out what their schedule is - go in while they're out, or when they're sleeping."</blockquote>
So - they've got scheduling...
<blockquote>In the new scenes on show in Pete Hines' presentation, the improvement was marked - when bickering with a childhood bully there are at least six or seven different retorts to your foe, for example.
We're also promised that there are at least 60 voice actors and that the more recognisable ones from Oblivion ('You have my ear, citizen!') haven't made the cut. Hines reckons they've nixed the old chestnut of conversation between NPCs being stilted and dull to boot.
[..]
"When they talk to each other they can do it by name," he explains. "They understand that this person is someone they have a certain sort of relationship with, and so they can talk about a certain set of things. </blockquote>
...and conversation is more realistic.
Link: CVG Fallout 3 preview
"You could be walking along and there'll be a diner off to the side, you'll wonder what's over there - and it'll turn out to be a Raider base and there's mutated bodies hanging from the ceiling," explains Hines.
"Suddenly the Raiders could show up - and that's just due to the time of day. If you want to play the game hardcore, you can sit and wait and watch these guys over a period of time and figure out what their schedule is - go in while they're out, or when they're sleeping."</blockquote>
So - they've got scheduling...
<blockquote>In the new scenes on show in Pete Hines' presentation, the improvement was marked - when bickering with a childhood bully there are at least six or seven different retorts to your foe, for example.
We're also promised that there are at least 60 voice actors and that the more recognisable ones from Oblivion ('You have my ear, citizen!') haven't made the cut. Hines reckons they've nixed the old chestnut of conversation between NPCs being stilted and dull to boot.
[..]
"When they talk to each other they can do it by name," he explains. "They understand that this person is someone they have a certain sort of relationship with, and so they can talk about a certain set of things. </blockquote>
...and conversation is more realistic.
Link: CVG Fallout 3 preview