Mr. Teatime, of Duck and Cover had an interview with Todd Howard, of Bethesda, featuring several questions regarding the status of Fallout 3, their vision of development, as well as thoughts on the fan base.<blockquote>Hi Todd. Firstly, can you elaborate at all on the status of Fallout 3?
It's currently in pre-production, which includes design, concept art, and prototyping various systems. We'll be in that phase for a long time until we have something running we feel is fun and works well.
Would you say you plan to work on Fallout 3 alongside Oblivion, or wait until Oblivion is nearly ready to ship before really getting into work on Fallout? I noticed you're looking to hire new people who preferably have experience with the Fallout series...
We stagger projects, so while one is in full production, another is in pre-production. They're very different modes of developing. Pre-production is a lot looser, trying ideas, doing concepts, and really getting a small version of the game up to try all the risky ideas and see what works and what doesn't. Pre-production is done with a smaller team. Once we have a good nugget of the game pinned down, we move a lot of staff on the game and start "production," where we are really churning out content. So you don't really want to throw lots of people on a project until that pre-production version is really tight, or you end up with a lot of people doing a lot of work that ultimately you may redo, which only frustrates everyone and lengthens the development time. </blockquote>See the full interview and editorial by DarkUnderlord here
Good stuff!
It's currently in pre-production, which includes design, concept art, and prototyping various systems. We'll be in that phase for a long time until we have something running we feel is fun and works well.
Would you say you plan to work on Fallout 3 alongside Oblivion, or wait until Oblivion is nearly ready to ship before really getting into work on Fallout? I noticed you're looking to hire new people who preferably have experience with the Fallout series...
We stagger projects, so while one is in full production, another is in pre-production. They're very different modes of developing. Pre-production is a lot looser, trying ideas, doing concepts, and really getting a small version of the game up to try all the risky ideas and see what works and what doesn't. Pre-production is done with a smaller team. Once we have a good nugget of the game pinned down, we move a lot of staff on the game and start "production," where we are really churning out content. So you don't really want to throw lots of people on a project until that pre-production version is really tight, or you end up with a lot of people doing a lot of work that ultimately you may redo, which only frustrates everyone and lengthens the development time. </blockquote>See the full interview and editorial by DarkUnderlord here
Good stuff!