Daggerfall and Morrowind

Josan12 said:
.

On a different subject, what about Planescape: Torment? Any good?

One of the best games ever made. Its really heavy on dialog so if you arent keen on reading better avoid it. Still if you give it a try you wont regret.
 
Josan12 said:
So in order to try to understand Bethesdsa a little better, i've been looking into their previous games Daggerfall and Morrowind

So what are these games like? Does anyone recomend them? From reading about them they sound like pretty good RPG's. Stat-dependant gameplay, free-choice, minimal rail-roading, etc. In fact i'm a bit confused - are we talking about the same Beth that made that dumbed-down joke Fallout 3?? Or are Daggerfall and Morrowind not that great after all?

Opinions?

they are EXCELLENT classics. while there is a lot of dungeon crawling in both the combat isn't very action oriented in the sense that every time you swing that weapon it rolls to see if you hit.

i honestly played every single elder scroll game and i have to say save for oblivion they are in the top 5 rpg of their era. hell i recently bought a new copy of morrowind(lost my old one) because i missed it so much. all the games are very expansive and greatly reward exploration(save for oblivion that doesn't give one shit how much you explore, just what level you are). as the series expanded and became more sophisticated(well up to morrowind) it also gained a great deal of lore. morrowind is one of the few games that i honestly can say that i enjoyed sitting in a in game library and reading books.

really the only critisim that is apliciple to these titles is that its combat seems somewhat annoying when you see your sword go through an enemy but because your roll to strike didnt suceed no damage was dealt, and the fact that the unlinear nature can make a lot of players feel lost, or even find later in the quest line that they didnt spend enough time developing their character and they simply are not high enough level to compete.
 
Morrowind is pretty cool as a shallow experience... It's really not worth caring about the story but as a very non-organized "you can walk in any direction and find something interesting" sort of hyper-gta it's cool.

Daggerfall is a lot more RPG and is so dense with complications that it is really not worth sticking to unless you want to badly.
 
as i said the lack of direction can put people off in the early elder scrolls games. however i felt that it was a good thing. its NOT hard to stick with the main quest. however the game had so much more in it that it was amazing, and that "so much more" wasn't the watered down oblivion crap....
 
bhlaab said:
Morrowind is pretty cool as a shallow experience... It's really not worth caring about the story but as a very non-organized "you can walk in any direction and find something interesting" sort of hyper-gta it's cool.

Daggerfall is a lot more RPG and is so dense with complications that it is really not worth sticking to unless you want to badly.

Although we'll have to disagree on MW, I thought that after patching Daggerfall was pretty playable.
 
How come no one's mentioned Arena? I really enjoyed that one although, admittedly, it's been a while since I played it. I never liked Daggerfall, though. I kept getting lost in the dungeons.

Morrowind was ok, I guess. Better than Oblivion at any rate.
 
alec said:
Wooz said:
On a different subject, what about Planescape: Torment? Any good?

It's the second-best cRPG ever made.

How so?

Everyone knows that the list of best cRPGs starts like this:

Fallout
Arcanum
Fallout 2
...

If the only RPGs you ever played happened to be restricted to 1996-2002 maybe.

EDIT: MORE LIKES THIS.

Doom
Doom 2
Ken's Labyrinth
 
I've heard a lot of good things about Daggerfall and a buddy of mine and his brother hated Morrowind but enjoyed Daggerfall. His brother quit because he got stuck within the first five minutes of the game and again as soon as he left the town (which was something like another five minutes) so he gave up on it, he just didn't like what he played (he didn't play much of it though, think he played for about as long as I did, like 10ish hours). I didn't think that the combat was special (actually I felt it was pretty boring), the dialogue was less than fulfilling, and the number of times I got stuck in terrain killed it for me.

Oblivion I played first and for a good 30 hours, waiting for it to get good. The combat didn't seem much if any better than Morrowind, exploring was pretty boring (wohoo, hiking and fighting wolves), the level scaling is broken (designed to be balanced if your primary skills are all combat skills), skill/level system was bad (practice to get better sounds a lot better [unless you start thinking about it right] than it works out), voice acting was ass, quests were mostly fetch and goto (thieves guild was the only one which wasn't), stolen items being marked as stolen was retarded, and it was just all around unexciting. Basically I spent the first hour enjoying myself and it just started to get boring after that, by the time I hit 10 hours or so I was at a level of doing it to do it, just uninteresting gameplay. I ended up giving up on it because I realized that I wasn't having fun, it was just stupid. I'd advise playing Daggerfall and Morrowind first and only playing Oblivion if you liked Morrowind, just skip it if you don't.
 
Ah..., Daggerfall, good times, good times. Buggy as hell, but fun nonetheless. I don't remember the names of the patch/mod any more, but if you didn't have those 2 or 3 mod/patches, it was almost unplayable. One to get you out of the infamous, oops I got stuck again bug in the dungeon where you get caught between collusion squares. Another to fix some major quest screw ups. One more for the ending and the werewolf thing.., I think. There was also a map mod that helped a lot.

If I remember correctly, there were 8 endings or some such. Most of the major quest dungeons were HAND DRAWN, and therefore, HUGE.

Using stock character classes were completely useless, so you are forced to create your own. I was wondering why my spellsword sucked so badly after a few levels until I figured out that I can't exactly survive on chainmail.

You never had to worry about money. One cheap 20gp open spell opened most of the locks for stores and you can practically rob them blind, the funny thing is, if you loiter in there until it closes, you can sell it BACK to the hapless shop owner.

There were lots of quest choices that will screw up your affinities with VIPs. We are talking about pissing off kings, queens and etc that can have serious consequences in the story/game and bring down the thunder on your ass.

I remember you could talk to every single Daedra Prince in Daggerfall. Tracking down the witch covens were fun.

Ahh.., it was a pretty decent game.

Morrowind...., not recommend it unless you are planning to get 200+ mods to run with it to make it fun. Otherwise, it's not bad.

Mod companions, new armors, new weapons and houses made doing those lame arsed UPS quests tolerable. I barely finished it because the main quest just wasn't really interesting, unlike Daggerfall where you weren't even entrusted with the main "quest" until somebody trust/likes you enough. In Daggerfall, you are just sort of bumbling along, doing whatever you can to gain favours with the various royal courts and tried hard to not piss anyone off too seriously. In Morrowind, you are the CHOSEN ONE, you MUST do this..., and the spying missions weren't exactly mission impossible.

Oh, well, try them out, you will find out on your own if you like it or not.
 
Starseeker said:
Morrowind...., not recommend it unless you are planning to get 200+ mods to run with it to make it fun. Otherwise, it's not bad.

Mod companions, new armors, new weapons and houses made doing those lame arsed UPS quests tolerable. I barely finished it because the main quest just wasn't really interesting, unlike Daggerfall where you weren't even entrusted with the main "quest" until somebody trust/likes you enough. In Daggerfall, you are just sort of bumbling along, doing whatever you can to gain favours with the various royal courts and tried hard to not piss anyone off too seriously. In Morrowind, you are the CHOSEN ONE, you MUST do this..., and the spying missions weren't exactly mission impossible.

Oh, well, try them out, you will find out on your own if you like it or not.

Just as a disclaimer to all this, I would NOT use any mods on my first play through. If you are going to like it, you'll probably like it vanilla. The only reason I ever installed mods was to make the game different upon my 5th or so go around. If you can handle the fact that it's not exactly a hard game combat-wise, and that most of the fun lies beyond doing the main quest, you'll likely be just fine.
 
Starseeker said:
Ah..., Daggerfall, good times, good times. Buggy as hell, but fun nonetheless. I don't remember the names of the patch/mod any more, but if you didn't have those 2 or 3 mod/patches, it was almost unplayable. One to get you out of the infamous, oops I got stuck again bug in the dungeon where you get caught between collusion squares. Another to fix some major quest screw ups. One more for the ending and the werewolf thing.., I think. There was also a map mod that helped a lot.

If I remember correctly, there were 8 endings or some such. Most of the major quest dungeons were HAND DRAWN, and therefore, HUGE.

Using stock character classes were completely useless, so you are forced to create your own. I was wondering why my spellsword sucked so badly after a few levels until I figured out that I can't exactly survive on chainmail.

You never had to worry about money. One cheap 20gp open spell opened most of the locks for stores and you can practically rob them blind, the funny thing is, if you loiter in there until it closes, you can sell it BACK to the hapless shop owner.

There were lots of quest choices that will screw up your affinities with VIPs. We are talking about pissing off kings, queens and etc that can have serious consequences in the story/game and bring down the thunder on your ass.

I remember you could talk to every single Daedra Prince in Daggerfall. Tracking down the witch covens were fun.

Heh, becoming a master thief in Daggerfall was as easy as walking into the first mages guild you stumbled across and buying that unlock spell. I liked to steal from a shop that had a horse and cart so I could load the ill gotten gains into the cart and move on to the next shop, lather rinse repeat. It was satifying to empty an entire town of valuables in one night then sell it all back in the morning.

"Good thing you stopped by stranger, someone stole all my stock and I need to buy more."

They tried to overcome the overpowered/uber well equipped level 1 character problem in Morrowind by making it so shopkeepers could recognize their own gear if you sold it back to them but I would always lose track of which they were since they weren't flagged and get busted trying to sell back something I had stolen ages ago. The stolen item flagging in Oblivion somewhat tried to compensate for that but I think it was implemented poorly.

The general impression I've gotten from the TeS series is that they scaled back what the player could do in an effort to control them better and to avoid game breaking antics. I griped about the much more limited character creation options in Morrowind when compared to Daggerfall but that was mainly because the create a class exploits I had used were nerfed. I griped but I griped good naturedly. Oblivion was just dumbed down on so many levels. Finding epic unique items in Oblivion didn't give me a feeling of accomplishment, it felt like I had to do it because the enchanted system was so nerfed you NEEDED godly items to keep up with the scaling enemies. The only really good thing about Oblivion? No cliff racers :p
 
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