You're kidding, right?
PS:T was one of the best games I've ever played.
PS:T was one of the best games I've ever played.
Josan12 said:.
On a different subject, what about Planescape: Torment? Any good?
On a different subject, what about Planescape: Torment? Any good?
Josan12 said:So in order to try to understand Bethesdsa a little better, i've been looking into their previous games Daggerfall and Morrowind
So what are these games like? Does anyone recomend them? From reading about them they sound like pretty good RPG's. Stat-dependant gameplay, free-choice, minimal rail-roading, etc. In fact i'm a bit confused - are we talking about the same Beth that made that dumbed-down joke Fallout 3?? Or are Daggerfall and Morrowind not that great after all?
Opinions?
bhlaab said:Morrowind is pretty cool as a shallow experience... It's really not worth caring about the story but as a very non-organized "you can walk in any direction and find something interesting" sort of hyper-gta it's cool.
Daggerfall is a lot more RPG and is so dense with complications that it is really not worth sticking to unless you want to badly.
Wooz said:On a different subject, what about Planescape: Torment? Any good?
It's the second-best cRPG ever made.
alec said:Wooz said:On a different subject, what about Planescape: Torment? Any good?
It's the second-best cRPG ever made.
How so?
Everyone knows that the list of best cRPGs starts like this:
Fallout
Arcanum
Fallout 2
...
alec said:Wooz said:On a different subject, what about Planescape: Torment? Any good?
It's the second-best cRPG ever made.
How so?
Everyone knows that the list of best cRPGs starts like this:
Fallout
Arcanum
Fallout 2
...
Starseeker said:Morrowind...., not recommend it unless you are planning to get 200+ mods to run with it to make it fun. Otherwise, it's not bad.
Mod companions, new armors, new weapons and houses made doing those lame arsed UPS quests tolerable. I barely finished it because the main quest just wasn't really interesting, unlike Daggerfall where you weren't even entrusted with the main "quest" until somebody trust/likes you enough. In Daggerfall, you are just sort of bumbling along, doing whatever you can to gain favours with the various royal courts and tried hard to not piss anyone off too seriously. In Morrowind, you are the CHOSEN ONE, you MUST do this..., and the spying missions weren't exactly mission impossible.
Oh, well, try them out, you will find out on your own if you like it or not.
Starseeker said:Ah..., Daggerfall, good times, good times. Buggy as hell, but fun nonetheless. I don't remember the names of the patch/mod any more, but if you didn't have those 2 or 3 mod/patches, it was almost unplayable. One to get you out of the infamous, oops I got stuck again bug in the dungeon where you get caught between collusion squares. Another to fix some major quest screw ups. One more for the ending and the werewolf thing.., I think. There was also a map mod that helped a lot.
If I remember correctly, there were 8 endings or some such. Most of the major quest dungeons were HAND DRAWN, and therefore, HUGE.
Using stock character classes were completely useless, so you are forced to create your own. I was wondering why my spellsword sucked so badly after a few levels until I figured out that I can't exactly survive on chainmail.
You never had to worry about money. One cheap 20gp open spell opened most of the locks for stores and you can practically rob them blind, the funny thing is, if you loiter in there until it closes, you can sell it BACK to the hapless shop owner.
There were lots of quest choices that will screw up your affinities with VIPs. We are talking about pissing off kings, queens and etc that can have serious consequences in the story/game and bring down the thunder on your ass.
I remember you could talk to every single Daedra Prince in Daggerfall. Tracking down the witch covens were fun.