so, I received my copy of Darkstar One 2 days ago, and now that i've finished it, i'll give you my (random) observations & impressions.
first off, the things i already commented on when the demo came out:
- text: some english is just plain wrong, but luckily they made some fixes since the demo.
- voice acting: yet again, some word usage is totally wrong & some sentences make no sense. on top of that, there are quite a lot of voices that really dont belong. an alien oc'to pirate with an uber posh british accent? anyhow, it just doesnt fit right...
- generic: the games' biggest problem is that everything is generic. going from star systems, weapons, ships, pirate ships, people,... for instance, all pirate gangs are a random mix off all races (ships are racebound, so all gangs are a random mix of ships). what sets them apart from civilians? a red color. all pirates are pretty much red. now, ok, that makes it easy to spot, but why aren't there racist gangs, with only 1 or 2 races? it'd make sense.
it's the same with weapons. all races have weapons and all weapons go from generic mk1, mk2, mk3, elite mk1, elite mk2, elite mk3, secret service mk1, secret service mk2, secret service mk3, secret service elite mk1, secret service elite mk2, secret service elite mk3. what's the difference? damage & powerdrain.
in essence, this game could've been a lot better if someone had spent some time making some adjustments. just a few characteristic changes to set things apart. just a few extra lines to make descriptions more vivid & add background.
the same generic comment is also true for missions that aren't part of the story line. there are 8 or so archetype missions, all the rest is rehash or part of the story.
- GUI: the HUD is pretty minimalistic, which is usually a good thing, BUT here it fails to draw sufficient attention to important things: radar & shields. i've often found myself loosing shields without realising i was taking such heavy hits. sure, your co-pilot yells about loosing a few percent and yells again when they're already gone, but she does it so often, that when it's really critical, you just ignore her. imo, she should just yell at 25%, leaving you time to active the emergency shield recharge or the plasma 'cheat'.
- joystick support: joystick support was added late in the dev cycle & really is far less useful than the mouse. this is very sad for a spacecombat sim.
- taunts: both your own taunts and the taunts of your opponents are kindergarden grade stuff. spineless shit really. if you want to keep it 'civil' to prevent a bad rating, try being funny instead of moronic please. check games like Tachyon for examples.
now for the actual 'new' stuff:
- copy protection: the good news is, they arent using securom, the bad news is, their copy protection (or "disk checking routine" as they call it on their forums) brings some problems. randomly, the game checks if the dvd is in drive even if it's not needed to read from it. each time it does that, it slows the game down & even sometimes freezes it for a short moment. this is said to be a bug they are working on, but thats just too fucking lame to be true. this is alpha stuff for fucks sake, not gold.
- occasionally laggy in asteroids: no matter how heavy your pc is, there will be times where you will lag during fights in asteroids. there is no real explanation for it.
- bug 1: Ramirez is an NPC that you'll be doing some shitjobs for. either way, there will be fights where you fight alongside him. one of these include a fight after leaving a planet. mission starts *poof* 2 Ramirez's. now that aint bad, because now i have 2 wingmen instead of 1. however, mission finished, the two Ramirez start shooting at eachother, killing eachother. luckily, the mission was already successful, but i imagine a mission failure if either one of them dies...
- bug 2: random mission failure. it happens twice that a mission failed for no reason at all. i'm guessing script misfire.
- energy system: propulsion, shields & laser reserve seem too unconnected. i'd love to be able to tell me lasers to slow charging while i boost my shields quicker, or vice versa. you can transfer energy, but the only way to do this, is using a special one use item, not modding your energy routing. kinda blows for such a hightech ship...
- balance: i fear the game is TERRIBLY imbalanced. turrets = godmode. you can upgrade to 5 turrets, which makes that your ship isnt a fighter anymore, it's a gunship. it's a mini-cruiser. the only thing left to do, is evade, make sure the targets are above or below you & watch the poor lil' mofos drop dead like flies while your turrets just autofire at every enemy in the sector. however, the imbalance lies in the escort/protection missions. i doubt it's possible to succesfully complete any of the harder ones without having turrets (simply because you kill twice as fast when using turrets). hence the engine+wing spec that ignores hull (which provides turret mounts) is rather doomed in my eyes.
- turret emplacement: an annoying thing about turrets is that you appearantly cant control which turret goes where. which is kinda important if you are using different types of turrets.
- looks: many people will want their ship to look cool. overall the Darkstar One is pretty neat, but putting pink turrets on it kinda breaks the coolness you know? just paint them to go with the ships color please, thanks.
- turret lock: it'd be nice to have a way to enable turrets to fire on a friendly or neutral target when you say it should. it kinda blows to start shooting with a peashooter to initiate the fight, to flag the ship as an enemy, while you have an array of turrets that could've blasted the ship to smithereens with a single volley... it'd also be nice to designate a primary target to turrents, so it'd be prefered over others, instead of just shooting at everything.
[SPOILER WARMING]
- lameass Eona vs Ramirez & Kabro story: really, getting into trouble over fucking pets that were about to be skinned for their fur? what is this? Disneyland? granted, this could've played out rather funny, but the way it was brought out was just totally moronic...
- Eona, Eona, Eona: oh, how many times i've wanted to throw the bitch out of the airlock. she's rather goodlooking, true, but she just cant keep her mouth shut. either she nags all the time, or she neglects important warnings. make up your mind bitch! around 1/4th into the game, i started trying to figure out funny insults to throw at her each time she said something stupid or irrelevant. i'd yell them at my pc, but sadly i wasn't home alone, leading to strange misunderstandings, thinking i was insulting the other person rather than the npc. hairy situation indeed!
anyhow, Eona gets abducted and the game wants you to rescue her. i however really wanted to say: "FUCK YOU RAMIREZ/KABRO! KEEP HER! you wont be able to endure her nagging anyway!". anyhow, you have no choice but to rescue her, but it was ooooh so nice to fly missions without her for a while.
after rescueing her, you say something like "Good to hear your voice Eona.". after that, i flew into a planet & killed myself by disintegrating the ship on purpose.
there is some truth in the game though. Kayron asks "why is everyone we meet in difficulty?" after the xxxth rescue operation. Eona answers "because they're all stupid.". quite right, darling. i've rescued you TWICE, remember?
then, the final disgrace: after finishing the game & owning the evil fucktards, you first flirt with Naara (a Thul. THEY ARE HIDEOUS FFS! sure they are female, but that doesnt mean i'd bang anything with two legs, two arms, two tits & a pulse) and then, Eona says goodbye. i couldn't be more happy! toodles! cheerio! tata! we finally got rid of the bitch! it only took risking my life a thousand times & rescueing the universe, but she's gone now! haha! then, you depart & the HAL5000 board computer tells you Eona programmed it with her own voice, so she could always be with you. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! needless to say, i had no other recourse but to crash myself on a planet again...
[/SPOILER WARMING]
a final word:
even with it's many flaws, i feel it's very likely some modders will turn this game into a gem. too bad the original dev didnt take time to exploit it's great potential...