Basil Zen said:(actually, I'm not really following the whole bustling city scenario here...as I haven't seen any in FO:T).
And Baldur's Gate goes steampunk? Help me with that one. Technology's pretty much the same between all three games.
You're missing my point, which I accept as I should have made myself clearer. I wasn't making a literal analogy - the things I wrote weren't meant to be literally compared to the changes from FO 1/2 to FOT. I'm suggesting that the changes in setting, story, and detail that I wrote for ID3 and BG3 would be recieved by fans of those series of games the same way that Fallout fans recieved the changes in FOT. If BIS made these games this way, the outcry from BG and ID fans would reach the same level that Fallout fans reached when FOT came out.
Needlessly changing, altering, or eliminating details that to a casual gamer don't seem that important, but to a fan of the series are exactly the things that hold their interest and give the game that aura that keeps them playing it again and again, is what kills a game for fans. It can be things as small as the music, the color scheme, graphical uniqueness, minor characters, little quirks, or as large as the combat system or overall storyline. The details are what makes a game special, and FOT got rid of a lot the details that made Fallout appealing.
Now, I have a question for you: Why do so many people have such a hard time understanding this?