A steady stream of DLC revenue makes a world of difference in both support of the game and the game content.
You have X programmers working for Y hours.
You get that much development in a game and that is it.
Lots gets cut because it they it is a lower priority and won't fit, it doesn't seem to be working, or they just don't have time.
DLC means there is a real team still working on the game. Plus DLC gives them a second bite at the apple so they can make changes after seeing what the players really liked and didn't like.
The Volume 1 is interesting.
I like DLC that both expand on the game world and those that provide some thing a little different.
On the former, it would be nice to see a few changes to the world. Maybe update of the NPC dialog a little. Maybe some secondary missions( nothing major) just to show that the world goes on. I get tired of hearing an NPC parrot the same dialog over and over again. Like in Fallout, I thought it would have been great if the Sheriff of Megaton (Lucas or who ever became sheriff after him) had asked the Wander to join a posse. Then the town's folk could have talked about the posse.
On the latter, not all of them will be my cup of tea, but nothing wrong with providing some variety.
Between DLC and mods you can really keep a game a live.
100LBSofDogmeat said:
The trailer was kind of cool, but doesn't make me want to play it. I still loathe the pay-scheme of DLC and Bethsoft will not be getting any $$ out my pocket.
And XBox over PC? Really? Sigh... this is why I like Valve better. Plus they never charge us for updates on PC, though are forced to by Macrosoft on XBox.
Yeah, the lasers from the head thing is pretty lame.