Decadent Round up Yet Again

LOL video. Soldiers moves like invalids or ghouls in Fallout :roll:
But doesn't matter, that's really closer to Fallout than Oblivion Post-Nuclear booster pack.
Indie developers :salute:
 
Per said:
those graphics look more like Q3 2002 than Q2 2003 to me.

oh SNAP

Yeaaah. I'm chiming in kind of late here but

Apocalypse does not equal post-apocalyptic.

Post-apocalyptic is purely a 19\20th century term.

http://en.wikipedia.org/wiki/Post-apocalyptic

Either way... You can say that there is an apocalyptic society in the game in a way. Apocalyptic in the sense it has limited restraints. Though,

I would not consider the aftermath of the fall of the Roman empire to be post-apocalyptic, for various reason.

The definition of apocalypse holds a few superstitions, such as forces of God and system of evil. Like the Noah's ark tale [is apocalyptic]. The collapse of a government = not an apocalyptic event.

If I'm imposing some sort of connotation, contradict me.
 
Heh, kinda weird to get all excited over a game with a setting I've never had a glimmer of an interest in, but damn I can't wait to get my grubby little hands on it. Hurry hurry hurry IT :D

On a side note: Cheech the cat is quite right. "Post apocalyptic" refers to a fictional setting where some type of civilization-ending event has taken place. Fantasy and medieval settings are just about archetypal.
 
"Post apocalyptic" refers to a fictional setting where some type of civilization-ending event has taken place.
Huh, whatever - AoD still looking for me like Fantasy Old-School Indie Project with graphic from previous age or parallel universe. I still wanna see good 8bit 2D graphics more, than works of newbie 3D modeller.
 
Cheech the cat said:
Apocalypse does not equal post-apocalyptic.
You are very perceptive, my friend.

Post-apocalyptic is purely a 19\20th century term.

http://en.wikipedia.org/wiki/Post-apocalyptic
Wow, an argument supported by a wiki link. Brought a tear to my eye. Anyway, from the article:

"The story of Noah and his Ark is also an apocalyptic story focusing on the apocalyptic event itself as an end to a corrupt pre-apocalyptic world and on the hope of a better post-apocalyptic one."

I would not consider the aftermath of the fall of the Roman empire to be post-apocalyptic, for various reason.
I wouldn't either.
 
Wasteland Stories said:
"Post apocalyptic" refers to a fictional setting where some type of civilization-ending event has taken place.
Huh, whatever - AoD still looking for me like Fantasy Old-School Indie Project with graphic from previous age or parallel universe. I still wanna see good 8bit 2D graphics more, than works of newbie 3D modeller.
:roll:
 
Cheech the cat said:
I would not consider the aftermath of the fall of the Roman empire to be post-apocalyptic, for various reason.

You don't even know which apocalyptic event formed the world in AoD (it was NOT the fall of an empire, although thats in, too), yet you try to make stupid points supported by a wiki link you didn't even bother to read (since the article clearly contradicts your opinion). Good way to make yourself look stupid, man.


Wasteland Stories said:
Huh, whatever - AoD still looking for me like Fantasy Old-School Indie Project with graphic from previous age or parallel universe. I still wanna see good 8bit 2D graphics more, than works of newbie 3D modeller.

No comment.
 
Wasteland Stories said:
No comment.
You can think I'm wrong, but that's no reason to quit thinking.
You can explain your opinion, you know? Discussion for Christ sake!

What? You stated your opinion. If thats how the game looks to you, fine, why should i discuss or argue about this? It's your opinion and thats ok. I will neither comment on it nor start a discussion about it.


Wasteland Stories said:
Agree. Word "Fallout" in title, doesn't mean "Fallout" at all.

err.. what?
 
Wasteland, I'm so glad they haven't tried doing things your way. Not just because I'd feel bad for a couple of guys having to make so many shitty little drawings when they could easily save themselves some 80% of the work by going 3D. No, the real reason is the thought of having to read my way through an 8bit cRPG is almost torture in itself.

You might want to suggest it to the DoD though. They have the resources to make it & apparently human rights isn't an issue for them.
 
What? You stated your opinion.
Ok, ok. I must forgot about russian forums with holywars etc. :roll:
Not just because I'd feel bad for a couple of guys having to make so many shitty little drawings when they could easily save themselves some 80% of the work by going 3D.
Yeah, right. But if I can't draw shitty little drawings it means that I need 3D skills or good 3D modelers. AoD team doesn't have them.
But I agree - Afterfall modelers are (was) great and what?
My point is:
Why someones happy watching AoD combat video? Cause Fallout combat system? Or graphics? Or setting (so original, yeah)?
If you ask me: I didn't see great cRPG since 2001, when Arcanum was released. I'm not sure if AoD - return of cRPG as genre, no matter that project leader RPGcodex ex-admin. When I see comments in this (and combat video) threads I start thinking that all of you know that clearly.
 
Wasteland Stories said:
Yeah, right. But if I can't draw shitty little drawings it means that I need 3D skills or good 3D modelers. AoD team doesn't have them.
Is that a fact?

Why someones happy watching AoD combat video? Cause Fallout combat system? Or graphics? Or setting (so original, yeah)?
Because it's a decent TB system with, like, options and stuff?

Anyway, so far you've done nothing but attacked the project in a very stupid* way. Why? Just curious.

Edit: *Stupid because you don't really have a point. For example, you attacked our 3D modeling several times, referring to our modeler as "newbie". Based on what? Then you bitched about the PA angle, asking why NMA covers this game. Then you asked why people liked the video.

You don't provide arguments, you simply say something negative and pretend that it's an argument need to be discussed. That makes you either dumb or biased. Let's hope it's the latter.
 
Anyway, so far you've done nothing but attacked the project in a very stupid* way.
What? Attacked? Where?
Is that a fact?
I need to paste "IMO" in every message? It's just my opinion.
Because it's a decent TB system with, like, options and stuff?
o_O And... ? I don't understand one thing - why everyones happy?
For example, you attacked our 3D modeling several times, referring to our modeler as "newbie".
Ok, he's not newbie, but why models comes from 2002? As I said - parallel universe. I'm not talkin' about next-gen, but Van Buren in pre-alpha stage was better.
Then you bitched about the PA angle, asking why NMA covers this game.
That was not bitching, it's just a question about AoD and New Dawn. NMA politics about covering projects for me - Pandora's Box.
Then you asked why people liked the video.
"I told you once, I told you twise...". I still don't understand this. I'm neutral about video - wanna see, why people so positive. It's normal. Это по-русски.
 
:roll:

I don't see how the modeling is 2002ish. Or how Van buren was any better at all...

I don't see why you state your opinion without backing it up...

I don't know why you're so worried to know why everyone is happy with the game. I, for one, am happy because the combat looks a lot of fun and freedom. And the graphics are nice and solid.
 
Wasteland, your comparisons & general graphics gripes don't actually seem to be about the art.

Proportions, level of detail & overall discern-ability is what distinguishes good from bad. The fucking poly, mapping & lighting limitations of the engine are.. engine limitations. It's almost like you could've guessed it, init?

Oh well. Complex engines takes lots of resources to create or buy. Worse still, they take lots of resources to utilize. Just like life, graphics are a bitch. For an indy dev, it's a question of whether or not it's possible to create AAA graphics, and if it is, whether or not there'll be time left over to stick them in a game. Most likely, both answers are: No.Otherwise it wouldn't be an indy developer.

Am I psyched about the graphics, the setting or the Fallout'ishness? The latter.

The graphics of AoD (or anything else) don't need to impress me. They just need to be adequate for playing the game, and AoDs looks to be just that. Nothing in there screaming "Haha! Look at this eyesore, bitch!"

The setting itself doesn't sound like my cup of tea. I've deliberately kept fairly ignorant of the details, because I don't want to think "Oh fuck, yet another game with bloody Romans in it! Gimme some damn innovative WWII Nazis already" if there's a chance it's actually a decent cRPG.

Which is why the Fallout'ishness turns me on to it, because not only does it guarantee that even if I have everything else in the game, the combat will be a fucking blast, it also means there's a reasonably good chance the role playing will be role playing, and since RPers tend to tell good stories, that means there's probably a reasonable chance I'll like the story too, if I give it half a chance. Which is what I intend to do.

As for Arcanum: Fuck yes, it was a great game. Like you (I think?) I'm hoping AoD will play in a similar fashion. But although it'd be nice, I really doubt the devs can cram as much content into it as Arcanum had. Again, it's an independent developer. They probably have real jobs. And there probably aren't even 5 of them.
 
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Or how Van buren was any better at all...
Any questions?
I don't see how the modeling is 2002ish.
NWN and AoD. Graphic on the same level, animation in NWN still looks better for me.
I, for one, am happy because the combat looks a lot of fun and freedom.
But why soldiers so slow? Turn-Based combat system doesn't means something boring.
The graphics of AoD (or anything else) don't need to impress me.
Yes. Agree.
Again, it's an independent developer.
When I'm watching moddb I see much better modeling skills from independent developers. And I don't understand, why AoD team can't find somebody.
Like you (I think?) I'm hoping AoD will play in a similar fashion.
Yeah, I' hope. But I didn't see something after what I can say "Wow! cRPG's back, baby!".
 
star said:
You don't even know which apocalyptic event formed the world in AoD (it was NOT the fall of an empire, although thats in, too), yet you try to make stupid points supported by a wiki link you didn't even bother to read (since the article clearly contradicts your opinion). Good way to make yourself look stupid, man.

Uh huh. I dont even know which apocalyptic event formed the world? You dont either! That's because no apocalyptic event is mentioned. Unless I'm missing something. Feel free to enlighten me.

I am fully aware I might be wrong. If I am wrong, arguing correctly will force the truth out of the subject. So thanks for arguing.

Oh wait, you didn't argue. You just dismissed my points as stupid. Okay well at least I know where i went wrong. Oh wait-

Way to completely halt the intellectual process.


VDweller said:
Anyway, from the article:

"The story of Noah and his Ark is also an apocalyptic story focusing on the apocalyptic event itself as an end to a corrupt pre-apocalyptic world and on the hope of a better post-apocalyptic one."

Ayuh. So essentially right now, we are living in a post-apocalyptic world. According to the Old Testament. This is fine.

I'm saying the term post-apocalyptic has changed in the past 200 years. It means something else now. Words do change meaning.

Noah's arc = apocalyptic.

This game = apocalyptic, not in noah's ark sense. Because no apocalyptic event is mentioned, besides the fall of an empire. In this sense apocalyptic means anarchy.

post-apocalyptic = whole other can of worms. A set of modern fiction where a diminished humanity is trying to survive.
 
Cheech the cat said:
Uh huh. I dont even know which apocalyptic event formed the world? You dont either! That's because no apocalyptic event is mentioned. Unless I'm missing something. Feel free to enlighten me.
It's been mentioned many times.

From our site:

"War did come, and like the army who brought it, the magnitude humbled all that came before. Men and towns burned alike and even the seas stirred with the fury of war. The sun became as night, and the moon ceased to shine. The war continued with the passing of many years and although countless thousands had died, [...] The Q'antaari Servants of Power called upon the Gods of Chaos, who came forth like an eruption consuming the armies and fleets of men[...]
...
Then the High Mages summoned [...] beings, which have no king and deign superiority to all that came before them. Moreover, immortality deifies them within the mortal domain, exalting them far beyond kings and champions. They did then condemn the Gods of Chaos and their forces, casting them into the abyss, and breaking their malefic hold upon the land. The cities lay in ruin, the rivers did no longer flow, the mountains had tumbled, and the dead did strew the whole land. The Wrath of Power brought down both the wicked kingdom of Q'antaar and the glorious [...] Empire."

From the NMA interview:

"As we all know, war never changes and if left unattended, it tends to fuck things up, which is exactly what happened in the AoD world. A war between two kingdoms devastated an entire continent. Magic more potent than several 1d4+1 magic missiles in a row was used and supernatural allies were summoned. Predictably, both kingdoms were reduced to pretty much nothing, unless you count a few towns and outposts here and there. Several hundreds years later the world is still slowly recovering, being set back by centuries. Instead of rebuilding, noble clans and guilds are locked in a struggle for power in a world where the past can offer more than the future does."

From the RPG Dot interview:

": The setting is post-apocalyptic fantasy. Several hundred years ago a war between two kingdoms almost destroyed them both. Magic, not unlike nuclear power, was used and supernatural allies were summoned. Needless to say, what's left wasn't in any shape to be called empires or kingdoms, so the age of town-states and decadence has begun. A lot of knowledge has been lost; magic was blamed for the devastation, and was all but banned; facilities that were seemed too dangerous were sealed."

From the RPG Vault interview:

"The Age of Decadence is set in a post-apocalyptic, low magic fantasy world, devastated by a war that lasted decades and set the world back by centuries. What once was a powerful empire is now a handful of crumbling towns. Instead of rebuilding, noble clans and guilds are fighting for power, looking not into the future, but into the past, where the secrets of the true power lie buried and forgotten, waiting to be rediscovered."

Ayuh. So essentially right now, we are living in a post-apocalyptic world. According to the Old Testament. This is fine.
Haha. Funny. Let's take the Fallout world and fast-forward it to 500 year later. Would it still be PA? "Post-" is not a permanent condition, and in case you didn't notice, we aren't living in a post-renaissance, post-WW2, or post-depression period anymore.

This game = apocalyptic, not in noah's ark sense. Because no apocalyptic event is mentioned, besides the fall of an empire. In this sense apocalyptic means anarchy.
See above. It's been mentioned in every interview.

post-apocalyptic = whole other can of worms. A set of modern fiction where a diminished humanity is trying to survive.
Exactly. The concept isn't modern though.

...


Wasteland Stories said:
NWN and AoD. Graphic on the same level, animation in NWN still looks better for me.
Sure.

character_bewilderingarcher_01_250x324.jpg


11.jpg


When I'm watching moddb I see much better modeling skills from independent developers. And I don't understand, why AoD team can't find somebody.
We are happy with what we have, and considering that you are probably the only person (special much?) who's bitching about the quality of models...

Yeah, I' hope. But I didn't see something after what I can say "Wow! cRPG's back, baby!".
Try Oblivion. I've heard it's one of the best RPGs ever made. Ever!
 
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