Depth of Field and Motion Blur. Yes or No?

Do you like DOF and Motion Blur in your games?

  • I love them

    Votes: 1 5.3%
  • I hate them

    Votes: 16 84.2%
  • I don't care either way

    Votes: 2 10.5%

  • Total voters
    19

Risewild

Antediluvian as Feck
Modder
Orderite
I am bored and so I decided to make a simple poll.
DoF and Motion Blur. Aye or Nay?

I don't like those two things in my games. I think games should always have the option for turning those off.
They use those "effects" to usually hide bad graphics or tearing that can happen while the camera is moving, specially in lower framerates.

Also they give side effects to many players (like motion sickness and headaches for example). At this day and age, technology has evolved past having to hide your graphic problems with these effects. But it still happens (and seems to happen even more now, seems like every new 3D game will have one or both of these graphical effects).

Not to mention that the human eyes does not do Depth of Field like games do (which I assume is why people get those side effects I mentioned before). They end up straining people's eyes (even when people do not have side effects) because (I think, not an expert in eyesight) the human eye will automatically try to "focus" the blur parts, and can't.

So, go ahead and tell me if you like those things, if you always turn them off or if you don't care (which I assume will be the most picked option).
 
Pretty sure no one like motion sickness, so where won't be anyone still sane love both of them.
 
Depth of Field simulates the eye's focus on an otherwise wholly 2D image—of rendered 3D art.

Motion Blur simulates fast movement—fast enough that it appears as a streak.

Both can be abused, and used to cover up bad graphics... as seen in the recent Transformers movies, but this is not why these are available.

I don't mind them—if used to improve the image, at not too high a cost to the frame rate.
 
I tend to disable them whenever possible. I'm not adverse to the implementation, but the problem tends to be that it implemented way too heavy-handedly. Add to that to the fact that it makes your gfx work harder, you may as well disable it when you can.

(Disabling DoF can create unfair situations in multiplayer though.)
 
A *slight* effect can improve the graphics. It's just that game devs usually do too much of it and therefore ruin the effect.

Also mods. I lol at all the "improved graphics" mods that turn everything 10 feet away from you into a blurry mess.
 
Never was a fan of motion blur, but DoF can look nice if done correctly (aka sparsely).
A lot of people hate film grain and chromatic aberration, too, but I kinda like them if they're done subtly. There's a mod for Fallout 4 that simulates specific types of filmstock, I like that.
 
Hate. Both of them. One of the first things I do with a new game I pick up is find if those settings exist and if they do, turn them off.
 
Hate them. Motion Blur edges out Depth of Field in terms of how much I hate them as features. If I find them, I usually have them disabled.
 
I don't mind them. Seen it done couple of times quite nicely, despite it usually being shit.
In any case, it's optionl stuff you can disable, so it's fine.
 
Shallow depth of field is for photography, still or otherwise. In games, I want to decide for myself what my eyes will focus on, especially in shooters. Worst offender that comes to mind was Wolfenstein TNO, where standing right in front of an open door would blur out everything behind it. And you couldn't turn it off without using console commands.
I don't like motion blur, either, mainly because it doesn't work right most of the time.
 
I don't remember there being that much DoF, but I can imagine that it's terrible.
I liked the use of shite-graphics-filters in Alien: Isolation. Perfect application of chromatic aberration and so on.
 
Speaking of motion blur, yesterday I almost got sick from MB in The Last of Us Remastered.
Game is great so far, but fuck lazy developers, they put insane MB while you are rotating a damn camera.
 
Yeah, many games have that but usually it's optional. At least on PCs.
Of all console games I've played I don't recall it being optional. However, it was rarely necessary because most of the time it was done well.

This was atrocious.
 
This could have been—had they thought... written into the game that the player/shooter PC was myopic. :whistle:

In the Grimrock mod I was part of, there was an engine limitation, that click detection for the the healing crystals was hardcoded to be at middle-above the floor level, but my room had one placed on a sub-floor (half-way below), and could not be clicked from the bottom/front. So I put in a scroll, warning of a cracked crystal, that can only be rubbed on its top. :mrgreen:
 
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