MorbidMind said:
Probably not hard. He stood there rambling about how he didn't know what he would do without his capable associate Burke. I facepalmed pretty hard.
*edit* I'm also pretty sure the game doesn't want you to save Simms. I popped Burke before he could get a shot off, Simms still fell over dead, but then vanished. I found him in the middle of town, he has one line of dialog in response to you saving him, thats it. I was pretty pissed.
Hence another example of just poor programming and poor writing.
I wonder, Todd Howard has been with Betheseda for how long? 1997? As a career minded person, I think it would be wise to go to other companies and work there. See how they are doing things.
The biggest annoyance I have is that they say, "We made the game for ourselves" and how "when we should people [VATS killing scenes for "fun"] people were like 'OH God!' "
Or how "part of the humor is the gore in VATS"
Even as I'm playing the game I'd like turn VATS-slo-mo mode off. It also is just gratuitous. Not that I hate it, but it gets old and as a 24 year old man, if I want to see gore OK, but if I don't DON'T FORCE ME.
I like realistic reactions versus "humor-filled gore".
Fallout never used gore as a joke. It wasn't a laughing manner. Yeah, it's cool to aim for the eyes. But it wasn't a joke.
Not to mention I don't think Fallout had gore for the sake of gore. It was a way to depict how rough the world was.
MorbidMind said:
I think I can give a pretty good example of the hand holding in fallout 3 that wasn't' evident in the previous games.
[spoiler:7d3ec2d307]
Also, interesting side note. It takes more points in explosives to disable a land mine then it does a nuke. [/spoiler:7d3ec2d307]
Awesome article btw, really an enjoyable read and I'm going to be watching that design studio in the future.
It does? I already had mentats and I used those. Kinda missed it. Also, I really didn't pay attention to the skill that was required I just popped them all cause I figured I'd needed them. When I guess one would have worked.
On top of all this. Betheseda has never been good at story telling. RPGs, while allowing players to play a role, are suppose to have great stories. Not quests served as stories for players to "imagine".
Lately, the more I think of it, the more I wished Epic brought the Fallout rights. They put a lot of effort into their games and while they may not be RPG developers, they seem to understand how to create a believable game world.
*Pope - Fixed spoiler tag.