Desslock, the gaming journalist who let slip that Fallout 3 would be on the East Coast half a year before Bethesda confirmed it, has been answering questions about Fallout 3 on the Quarter to Three forums.<blockquote>But if you have any additional questions on anything you've read anywhere - shoot - I'll try to answer them now that I'm no longer prohibited from doing so. I've waited a year and a half to be able to talk about Fallout 3, so I'm more than happy to do so, heh.</blockquote>One thing he elaborates on under prompting is V.A.T.S.<blockquote>Can you complete the game using VATS exclusively, never aiming in real time?
VATS action points are a limited resource, sort of like fatigue in Oblivion - I think they are still tweaking how fast it regenerates, etc.
Can you pause even if you have no AP, just to stop and think?
Yes, definitely, and doing so will offer tactical advantages, since it allows your character to make a "perception" roll, which will give you additional information.</blockquote>Desslock mentions that his next two PC Gamer columns will be about Fallout 3, the next one explaining scaling in the game; and the column after a follow-up to his older Memo to Bethesda article. Desslock also posted his impressions of Fallout 3. Robur, another journalist invited to Bethesda's press event, also relays his own impressions on RPGCodex.<blockquote>We saw one possible solution for one quest. We were told about SPECIAL, skills, perks, but didn't see the full list or how the tests (?) in the Vault will influence those numbers. Ultima style? Oblivion? I prefer a classic sheet with points actually. We saw three, four battles. Ant, mutants, super mutants, behemoth. We saw no sub quest. We saw the world and I have to say that I like its looks. We were told that there would be more voice actors for less NPCs, instead of 1500 (Oblivion) "just" a few 100. We were not able to play the game ourselves. So, where does that leave me and my opinion? I think it *can* be a good game - *inspired* by Fallout. Kinda like a remix version with Bethesdas flavour. But not a direct sucessor that many F1/F2 fans would have liked it to be. You know, it's Bethesda, not Bioware or Obsidian. They are for example not going to change their art pipeline and forget all that they have done before. Now, do I like that? The jury is still out on that. I wish I could've played it myself and would have been able to mess around with VATS and dialogue (the new and improved Radiant AI) and character stuff myself. That's how I so far have ended each of my previews. Cause there is not more I can say at the moment about it. Anything else would be unfactual, wild guesses. Apologies if this wasn't jubilant or spiteful enough - I wish I had more facts and experiences.</blockquote>Interesting to hear how limited the press event was.
Link: A little bit of Fallout 3 news thread at the QtT forums.
Thanks Lithal.
VATS action points are a limited resource, sort of like fatigue in Oblivion - I think they are still tweaking how fast it regenerates, etc.
Can you pause even if you have no AP, just to stop and think?
Yes, definitely, and doing so will offer tactical advantages, since it allows your character to make a "perception" roll, which will give you additional information.</blockquote>Desslock mentions that his next two PC Gamer columns will be about Fallout 3, the next one explaining scaling in the game; and the column after a follow-up to his older Memo to Bethesda article. Desslock also posted his impressions of Fallout 3. Robur, another journalist invited to Bethesda's press event, also relays his own impressions on RPGCodex.<blockquote>We saw one possible solution for one quest. We were told about SPECIAL, skills, perks, but didn't see the full list or how the tests (?) in the Vault will influence those numbers. Ultima style? Oblivion? I prefer a classic sheet with points actually. We saw three, four battles. Ant, mutants, super mutants, behemoth. We saw no sub quest. We saw the world and I have to say that I like its looks. We were told that there would be more voice actors for less NPCs, instead of 1500 (Oblivion) "just" a few 100. We were not able to play the game ourselves. So, where does that leave me and my opinion? I think it *can* be a good game - *inspired* by Fallout. Kinda like a remix version with Bethesdas flavour. But not a direct sucessor that many F1/F2 fans would have liked it to be. You know, it's Bethesda, not Bioware or Obsidian. They are for example not going to change their art pipeline and forget all that they have done before. Now, do I like that? The jury is still out on that. I wish I could've played it myself and would have been able to mess around with VATS and dialogue (the new and improved Radiant AI) and character stuff myself. That's how I so far have ended each of my previews. Cause there is not more I can say at the moment about it. Anything else would be unfactual, wild guesses. Apologies if this wasn't jubilant or spiteful enough - I wish I had more facts and experiences.</blockquote>Interesting to hear how limited the press event was.
Link: A little bit of Fallout 3 news thread at the QtT forums.
Thanks Lithal.