What, those "hardcore survivors" don't realize that agriculture helps you to survive? Apparently one brahmin is enough for them...
Apparently so, considering that they've survived with one brahmin. And what are they going to use to move the bomb anyway, their bare hands? In fact, would YOU want to touch the bomb after it's been sitting there doing nothing for 200 years, since you seem like it would be piss easy to do it.
Simms is so incompetent that he didn't search the guy he just had arrested (which results in his death), why would he search someone else? Besides, Children of Atom are denizens of this town, why would he search them everytime they re-enter it?
No, not really, he doesn't tell you to "stay away from it".
You can just tell him that you can disarm it and he gives you a free hand. Yup, he is that retarded.
A better question would be "Why are TCoA leaving the city for no reason?". There's nothing outside for them, they're just going out... just cause. If the LW enters the city for the first time wearing a Vault suit, he acknowledges that your from the vault (and before you state "it could just be a wastelander in a vault uniform", vault suits aren't common in CW, and there's a vault
right up the street), like you said, there should be no way a vault dweller should know how to dick around with a bomb.
Have you even played that game? You can freely enter Megaton with bad intent (insulting sheriff, bad karma which he somehow recognizes) and he still doesn't take your weapon or armor. Obviously, bad design. Just compare it to what Obsidian did with entering casinos. Besides, Talons wouldn't need their weapons inside. Pulse charge would be enough. Even if sheriff for some reason decided to search them, he wouldn'd probably recognize what is it.
Like you said, bad design. Probably not what would happen in-universe, do you think Fallout 1's graphics just changed into F3's over time in-universe? Nope, it was the game design, Gameplay/Story Segregation. As for the casino's, their only smarter by a bit seeing as with the right know-how, you can sneak
weapons that you wear on your hand in. What, does the Courier put his hand in his pocket or something? Must be a pretty wide pocket seeing how big some of the unarmed weapons can be. Clearly the casino's don't think to pat anyone down, because I'd love to know how the Courier can sneak in a Sawn-off shotgun, a Power Fist or a Compliance Regulator in.
Except that Megaton doesn't have 200 years - it was established by father of one of the denizens. The fact that they survived while wasteland is populated by hostile Talons with fat-men and missile launchers and sm behemots is truly a miracle. Though I'd rather bet on crappy writting. Just like Tenpenny Tower... which you pointed out yourself.
The same way Shady Sands surviving despite a clusterfuck of raider attacks, radscorpion invasions, loosing manpower and loosing some of their valuable crops was a "miracle".
And how do they pay for it? Do the caravaneers deliver food for a smile and a handjob? Because I didn't really see any source of income substaintial enough to keep the entire town on external supplies alone.
It's a hub. Wastelanders go there, buy supplies, get a drink, use the common house for sleep. It'd be like asking "how does a trucker restaurant on the side of a highway get the funds to buy more food?" Equally, what did Nipton in New Vegas have to offer for caravans? They didn't have anything and they were established as being assholes, why would they survive for so long?
They need not to die in the name of natural selection. They need to die in the name of logic. Almost everyone in DC should.
Because places like New Reno made more sense as such are allowed to live.