Randian Hero said:
Die-hard fans will say that the game breaks from Fallout canon, and it does -- to a point. The more I play Fallout 3, the more I realize that Bethesda took a lot of elements from the Fallout Bible, discarded what didn't fit or what didn't translate well into the game, and condensed a lot of the previous games' elements into something that was neat and coherent. Frankly, from what I've seen, they took the raw elements of Fallout and they polished them up so they actually looked good. If they crammed in all of Fallout canon, the game would be a mess.
It's not that Bethesda didn't put in all the stuff we wanted, it's that the game breaks canon on numerous occasions. Why are there so many Super Mutants on the east coast, when the labs that made them are on the other side of the country? Why is the Brotherhood of Steel helping people out, when in the original games, all they cared about was getting more technology? Bethesda gave explanations for all these inconsistencies, but just because they can be explained doesn't mean they fit in Fallout canon.
Randian Hero said:
Consider the source. Fallout 1 took so many elements from Mad Max you could almost call it The Road Warrior: The Game. And Fallout 2? Hell, the entire game is 95% pop culture references. Frankly, I'd go so far as to call Fallout 3 more original than the previous two games on account of the fact that I have yet to see one goddamn movie reference (I have yet to play through all of it, however, so I may be mistaken on that).
Fallout 2 was somewhat over-saturated with pop culture references, but the ones in Fallout were part of what made the game so fun. And Fallout only took the elements from Mad Max that all post-apocalyptic settings share. It had several references to it, but I don't think they're enough to call it '
The Road Warrior: The Game'
Randian Hero said:
Play the first two games again. The number of talking NPCs versus the number of floating text NPCs is probably about the same as it is in Fallout 3. Most of the NPCs in those two games didn't have very long or in-depth backgrounds either -- at least none that were longer than any of the characters in Fallout 3. If you can't be bothered to care about the NPCs in the game, I'm not sure what to tell you. Fallout 3 is a different type of game in that it's less party-oriented and more player-oriented. I don't know about the rest of you, but I personally think that the idea of a lone wanderer drifting from town to town in a long stretch of wasteland is a lot cooler than a posse of adventurers rolling into town. That's just my opinion, though.
Yes, most of the NPCs didn't have much background or dialog options, but the ones that did were compelling characters that had a well-defined and interesting personality, and worked well considering the technical limitations of the game. I actually found them to be interesting to talk to, and wanted to know what their responses would be to the dialog options - something I can't say about Fallout 3. And the original Fallout games weren't party oriented. You could get a party if you wanted, and it would make things easier, but the game left that option up to you. In fact, the first time I played Fallout, I beat the entire game without having anyone in my party.
Randian Hero said:
Play the first two games again. All the enemies do is rush you and try to swarm all six hexes around you. At least Fallout 3 changes the action up.
Yes, the AI had some major issues in Fallout 1 and 2, but the games were released 10 years ago, and Black Isle Studios did the best they could. Bethesda doesn't have the same excuse with Fallout 3, as it's been in development for a long time, and they should have fixed the problems with their AI.
Randian Hero said:
I can beat Fallout 1 in under 7 minutes and Fallout 2 in under 30, and any element of combat difficulty in Fallouts 1 and 2 can easily be overcome by a suit of power armor and more action points than your opponents. They are not hard games; they are fun games. Fallout 3 is the same way.
You COULD beat the original games very quickly, but only if you knew exactly what you were doing, took a very specific set of skills at the beginning, and essentially knew the entire plot. Otherwise, the game takes a very long time to beat, and has a lot of replay value - it was impossible to do everything your first run through.
Randian Hero said:
Is it really any worse than "find the water chip to save the Vault" or "find the GECK to save your village"?
The story lines in the original games were, essentially, find the Water Chip/GECK. However, they had a lot of backstory that was up to you to discover, and they both changed into something very different from what they were, and were executed in an interesting and often unexpected way.
Randian Hero said:
I've got news for you: Fallout 1 was buggy. Fallout 2 was extremely buggy. Patches were released to fix these problems. Even with the patch, Killap had to make a fan-made restoration project to fix all the holes that Interplay left in the game. Bethesda is going to release a patch to fix some of the game's issues, and I'm sure people are going to release their own patches to fix whatever Bethesda doesn't. Games are buggy when they're first released. It's an unavoidable side-effect of the industry.
Yes, Fallout 1 and 2 were very buggy. However, as I've stated before, they were released 10 years ago, with limited resources. Bethesda should have had plenty of time to find and fix the bugs in Fallout 3.
Randian Hero said:
Blame assholes like Jack Thompson for that, not Bethesda. Back in the days of the previous Fallout games, mom and dad weren't looking that hard at the games we played. You could have extremely edgy titles like Fallout 2 and nobody would raise a fuss. The gaming world has changed, however, and gaming companies have been forced to change with the demands of overzealous parents and idiot conservatives like Mr. Thompson. I personally think it sucks that Bethesda had to go that way, but I'm sure that there will be a child killing mod in the near future. People seem to be obsessed with that sort of thing.
We're not
obsessed with child killing. The mods that some people are already working on are because we want the same freedom the original Fallout games gave you - which was a large part of why the games were so much fun. You could go through the game guns blazing, killing everyone in your path. You could gather together a group of people, outfit them with excellent equipment, and then let them do all the work for you. You could talk your way through the game. And yes, you could kill children if you wanted. The freedom to do whatever you wanted in the game world were a major part of the game, and we want the same freedom in the most recent installment in the series.
Randian Hero said:
In the end, I think if you die-hard fans are going to criticize Fallout 3 so much, you should at least put the other two games up to the same level of scrutiny. So what if the last Fallout title came out ten years ago -- it's not like making a game has gotten any easier in that time. Fallout 3 is far from a perfect game, but neither are the first two games. Even so, I have enjoyed every minute I've played all three of them. I got my money's worth out of Fallout 3. Too bad you didn't.
We do. We find, point out, discuss, and potentially fix every bug, issue, imbalance, exploit, and inconsistency in the original games. However, we have been doing this for 10 years, ever since Fallout was released, and most of the issues have already been resolved, or at least noted. Now, we're doing the same thing to Fallout 3, but people like you misinterpret that as being biased against it - simply because we don't complain about Fallout 1 and 2 as much. Fallout 3 was released a few days ago, and we're trying to mod it into the kind of game we want it to be - a true sequel to Fallout.