Hope I won't get accused for trolling for this topic. Let's clarify: I love F1 & F2 and I've spent a lot of time playing them and mastering them. And I don't even own Fallout 3 yet.
But, just by reading the F3 section here, I get amazed.
Did people forget how dumb and abusable the F1/F2 game mechanics could be?
Did you forget:
1. That the main plot took like three hours to finish, even without the navarro shortcut?
2. That you speedrun the game in 9 minutes?
3. That you could become a god that single-handedly slaughters entire enclave? (for those who say F3 combat is too easy/illogical)
4. That you could get advanced power armor a minute after finishing temple of trials? I know it was a stupid shortcut technique, but I still think such abuse shouldn't be possible. A level check needed to get the Navarro quest from Matt, voila.
5. That you missed people standing next to them (!?)
6. That ordinary people could survive several non-critical shots at the eyes (!?!?!?!?)
7. That you were basically super-accurate from the very beginning, assuming you tagged small guns and put a level or two worth of skill points into it? (for those who whine about too high accuracy in VATS of F3)
8. That NPCs kept bursting through each other and blocking your line of sight (when you were holding bozar or minigun)?
9. That in fact the game had little to none combat strategy at all because all you had to do was to keep lots of action points and aim at eyes / get sniper perk? I got through like 95% of fights with barely a scratch just by doing it.
10. That it was a very easy game (I died in it only after unlucky criticals that bypassed armor, and that's without the navarro shortcut ofc.) and the only difficult thing was defeating 6 or 9-person enclave patrols (the latter was a bit extreme) without losing a party member? You could get through all other fights without a scratch by using psycho which made almost every non-energy weapon attack in this game do 0 damage (not called gauss weaponry or deathclaw's claw), assuming you had decent DT. And psycho was everywhere. Also, the lockpick/speech checks were rather easy, even if they were assumed difficult (highest speech check was like 120 or so, which you could get at level three, and highest lockpick.. idk, 90 or so? and you had tools everywhere..) I played hard only, the other modes were a joke.
I also think F3 should have never become a FPS, but come on. The previous Fallouts weren't flawless in game mechanics. Why do you all suddenly forgot about it? It's called bias, you know.