Did you feel that New Vegas had balanced weaponry?

Discussion in 'Fallout: New Vegas Discussion' started by IllusiveManJr, Aug 13, 2012.

  1. IllusiveManJr

    IllusiveManJr First time out of the vault

    15
    Aug 13, 2012
    I personally thought that New Vegas had some of the most balanced assortment of weaponry in any RPG-type game I've played so far. I respect Obsidian a lot for that.
     
  2. SnapSlav

    SnapSlav NMA's local DotA fanatic

    Jul 1, 2012
    Yes and no.

    I think that if the weapons weren't affected by skills the way they were, they'd certainly be excellently balanced. I'm just not that much of a fan of my Skill percentage determining the damage output of my weapon; that should be up to its condition and the very nature of the weapon itself. At the same time, I LOVE that you were penalized for using some weapons without enough ST or the related Skills. Requiring 6 ST and 75 Guns for a Sniper Rifle to function optimally, while still being able to USE it, albeit with difficulty aiming (which a skilled enough player- such as myself -could compensate for ^_~) was a great system.

    Some of the weapons themselves were ridiculous (in the sense that they just DIDN'T compare at all to other weapons, like 9mm Pistols, Varmint Rifles, etc) but as a whole, I think the weapon balance was pretty solid. The very fact that I still read other players' testimonies of playing the game with completely different weapons than I'd ever think to try is a testament to their balance. =)

    So yeah, they're pretty balanced overall. Not perfect, by any stretch, but for end-game gear, the variety is really remarkable and well-balanced.
     
  3. WorstUsernameEver

    WorstUsernameEver But best title ever!

    May 28, 2010
    Could have been better, but there's much worse available when it comes to RPGs, and the commitment was there.

    It was probably bloated when it came to the number of weapons, as I don't feel each one of them offered something new and meaningful, and there was a disproportionate amount of attention dedicated to guns compared to the other skills (though, to be fair, it's much easier to think of new guns rather than to think of new unarmed weapons).
     
  4. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    They ceratinly have done a good job, both in terms of weaponry and in terms of weapon skills. It's not like in certain games were choosing certain weapon types is like a self imposed challenge. :P