Different race decisions

Rev. Layle said:

Well, Kharn answered it already... just to add that even though its possible to invent a fantasy story where you could mix all the races as you liked, if there is a such a thing as cannon in the fantasy world it would be Tolkiens... you canot get more righteous than that i think....
It is for me anyway. Elves, dwarfs and humans are diferent species altogether that have diferent origin, they did not procreate from one race and turned slightly different through time.

So, it seems most people here agree that starting as somehting other than human would not be the best idea, while being turned into some of the lovely Fallout creatures during a game would be.....alright.


Silencer said:
Rev. Layle said:
what do you call mutants
Targets.
Inferior.
intelligent deathclaws,
Mistake
XP distributors.:lol:

Xp distributors..... mehehe.... that one was good.
 
It seems like the general consensus is that Fallout has such a humanist perspective that it would defeat itself if you were able to start as a supermutant. I don't think that it would be nearly as immersive, because who knows what it's like to be a supermutant? It's not like many of us have the experience of being a leper, so ghouls are out.

While it would be fun, it wouldn't be germaine to the Fallout plot structure, since the player character so far has been the spawn of pre-war culture.
 
I agree with that trend of thought. How do you tell a story, anyways, that isn't railroaded when you can be something other than human. Suddenly dialogue branch trees rise up in protest to throttle the programmers to death...

Way too hard to make a good non linear FO with the problems created by different race choices.
 
Sina said:
Well, Kharn answered it already... just to add that even though its possible to invent a fantasy story where you could mix all the races as you liked, if there is a such a thing as cannon in the fantasy world it would be Tolkiens... you canot get more righteous than that i think....snip

Sorry pet peave of mine there were no cannons in Lord of the rings IIRC.

The idea of starting as something other than a mostly normal human doesn't seem right to me for Fallout either.
 
I think an interesting compromise would be a predeposition to at the very least mutation.

Like if you pick specials that are products of mutation, you are prone to mutation from radiation. Mutation would be a gradual occurence, and the feedback to the player would be through stats/log entries and observations from NPC's (such as doctors, or sexual partners) I realize fallout 1&2 do have this, but it's pretty inconsequential.

I don't really think races would ruin fallout in an ideal game where bethesda didn't sacrifice the human part of the game to accomodate for all the races. It wouldn't detract from 'what fallout is all about' at all, since if you are concerned with fallout being all about the human experience in the wastelands, you could play as a human. When you get tired of playing as such, it would offer a great deal of replay playing from a ghoul or mutant perspective.

But realisticly they don't have unlimited resources. I think an expansion pack that deals with other races would be very marketable and very interesting and would generally be the best way to deal with the whole thing.
 
astar said:
When you get tired of playing as such, it would offer a great deal of replay playing from a ghoul or mutant perspective.

But realisticly they don't have unlimited resources. I think an expansion pack that deals with other races would be very marketable and very interesting and would generally be the best way to deal with the whole thing.
Yes, the expancion would be, and the makers can make reasons for the particular race, to kill the "bad guyes"! That is what RPgames are all about, why to kill the enemy.

Even if he is trying to save the world, by sinking your's(island), from the Mega Plage...
 
This reply\post isnt pondered heavily but what if you could play your npc for a little while while your party waited, say play a dog to fetch something from the inside ov a small cave or play a ghoul to blend into a ghoul comunity?

Kotor 2 uses this to a degree, doesnt it?
 
You could send your Dog/Ghoul to perform said tasks.
They'd become PCs then, and would no longer be NPCs, NPC stands for non playable character.
 
I wouldnt call them PC just because you could play them for brief scripted occations. But that is according to taste. Only thougth this would satisfy the ones thant want to play a ghoul or mutie without wanting the main character to begome a grey husk og green giant.
 
If the events were scripted, it'd be so much simpler to have your Dog run into the cave, and return, or the Ghoul leave your party briefly and return 3 hours later at the same place, with new info.
Sending NPC's to perform tasks'd rock, if it was done well.
I still maintain however that it's best to keep NPCs as NPCs.
 
RPGenius said:
If the events were scripted, it'd be so much simpler to have your Dog run into the cave, and return, or the Ghoul leave your party briefly and return 3 hours later at the same place, with new info.

Yes it would be simpler but less fun. Dungeoncrawling with Dogmeat doesnt sound fun?
 
Arquebus said:
RPGenius said:
If the events were scripted, it'd be so much simpler to have your Dog run into the cave, and return, or the Ghoul leave your party briefly and return 3 hours later at the same place, with new info.

Yes it would be simpler but less fun. Dungeoncrawling with Dogmeat doesnt sound fun?

It sounds like a great mini-game that could come with a special edition.

say play a dog to fetch something from the inside ov a small cave

A small cave is a dungeon now?
 
Any cave is a possible dungeon.

Yes, but the context of the scenario you mentioned just completely changed.

what if you could play your npc for a little while

Read Little while, dungeon implies a large number of enemies, puzzles and NPCs.

say play a dog to fetch something from the inside ov a small cave

Firstly, I can understand deliberate misspells when they shorten the word, they annoy me, but I understand them. "ov", rather than "of" makes no sense, as f is closer to o than v.
Secondly, and much more importantly, there's the issue of size, a small cave cannot become a dungeon, unless it's the dungeon of the pigmy shrew princess, or some hallucigenic crap like that.
 
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