Diversity in video games and whatnot

Prototype 2, for example, was planning to make a bit of a splash by switching from the very white Alex Mercer (well, kind of since I don't think Shoggoths actually have ethnicity) to a African American protagonist. This had the not-insignificant issue of the fact Alex Mercer was a well-liked protagonist and had a story-arc related to the fact he was a monster. But even beyond that, the game didn't receive the praise it expected because Sergeant James Heller was a raging stereotype of the Angry Black ManTM who basically could be described as "Barrett and Sergeant Apone endowed with Tentacle Powers."

Remember Me was a French game which had received a small amount of notoriety for the fact they couldn't sell the game with a female woman of color protagonist (at least according to the developers) and they rode that notoreity to the project being purchased by Capcom. Note, this particular notoriety didn't stop the developers from marketing the cover heavily on the main character of Nilin's ass. Admittedly, the depiction of her was rather tame but the game received a lot of support nevertheless from someone who wanted a more diverse female main character.
Maybe those games weren't liked because they were shit and not because of identity politics.
Notice with Remember Me it was the devs claiming that it was cause it had a female protagonist to hype up the game and stir up controversy.
Also switching out cool Mercer for some random asshole was retarded and I torrented borrowed the game so I could get the Alex Mercer skin and never turned it off.
He would be a native of the land who overthrew the evil foreign Imperialist who was occupying the land.

The thing was, they released the poster of Pagan Min (A Chinese lunatic who'd taken over Not-Nepal with his armies and acted like Idi Amin and Kim Jong Il) in his pink suit overlooking the land and they got hell because people assumed HE was the protagonist. They also couldn't tell he wasn't white.
I hope you're not implying Pagan Min was the bad guy of that game.
Also lol no one thought that Pagan was White or the protagonist. The first trailer made that very clear and he looks asian as hell on the cover.
I also point to Sleeping Dogs as an amazingly good example of a game which did diversity right.
What? How is Sleeping Dogs diverse? It's a game set in China with an almost entirely Chinese cast of characters except a few here and there. That's not what diversity is. Of course you praise Sleeping Dogs with it's Chinese cast (as it should be, its in China) but then complain about there being too many White Europeans in others. Interesting.
 
Mario would be "like" Angry Birds if it had micro payments, sold every world sepparately in either the Season Pass way, or the "pick up all stars" from the previous world, or just paying. And had no shortcuts, secret or not.
It would if Luigi, Peach and Toad had special bum powers that make the game way easier but you have to pay every time to use them
It would if it was shit, sepparating the Mario franchise overexplotation from subject
It would if it was a physics engine as is
I would if ...

And i'm not even the one experienced in Mario games, my brother is
 
Did this guy aeriously just try to say theres no difference between Mario and a fucking IOS game?
Depending on how you look at it, there isn't. An extremely simple control scheme, a basic goal, the varying challenge being imposed by the level design.
 
Depending on how you look at it, there isn't. An extremely simple control scheme, a basic goal, the varying challenge being imposed by the level design.
That is true, but then 50% of the games ever are "like Angry Birds"
 
Depending on how you look at it, there isn't. An extremely simple control scheme, a basic goal, the varying challenge being imposed by the level design.
Well sure of you simplify it down to extremely simple terms where you could apply that definition to almost any game then yea, Mario is just like Angry Birds.
 
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