Rufus Luccarelli said:
News flash: Game developers are businesses, meaning their sole purpose is to make a profit.
That's always a poor argument to bring up. News flash: businesses don't need the consumer base defending their profit making schemes. Oftentimes, what earns the most profit for the business is also the worst thing for the consumer. News flash: most consumers are, as they should be, more concerned about whether something is good for the consumers than they are if it's good for the business.
Further, businesses made money off games just fine before DLCs, so obviously DLCs aren't needed to make a profit. They certainly enhance profits, but, strangely enough, I don't really care if the company is making a few extra bucks. I'm more concerned about what DLCs mean for the way games are developed and what it means for
my pocketbook.
DLC eases the stress of having to ship on time. Developers can't create everything they wanted to in the game before the shipping date, so they can leave out the things that don't really matter to the main plot and flow of the game, with the hopes of releasing their ideas in DLC.
That's a nice thought, but probably isn't reality. More likely, it means that publishers can much more easily tell developers to cut large amounts of content so they can rush the release in time for a quarterly report or the holiday season.
If developers know they are going to release an unfinished game and will be providing DLC in the future, marketing shouldn't charge full price for the game. But, hey, they have a good thing going now for making a profit, why would they change that.
So... this is your argument in favor of DLC?
Now, if they charge you for patches to fix problems in a game, thats just freakin' ridiculous. So now we gotta pay because you developers didn't do all the right testing or you shipped a game knowing it had problems?
So you see what a slippery slope DLCs are... it's already lead to charging for patches.
The concept of DLC isn't new cats. Remember when you had a to go down to the store to purchase expansion packs for games? Its the same thing
That wasn't DLC. Those were expansions. They're only similar in that they're extra content for a game that was developed after the game was released. They're packaged different, and expansions are generally more thoroughly tested, polished, and larger because they're developed more like a full game than some little DLC to be thrown out. You can see how much care Bethesda has put into their DLCs. At least their expansions for Morrowind and Oblivion weren't as horridly bug-ridden upon release as their Fallout 3 DLC. And I believe they actually released bug-fixing patches once in a while.
... such as skins or new weapons, while they also release game expanding content.
Developers were free to release new skins and weapons and whatever in their expansions, and did so. Getting a few extra skins doesn't really do much for me in terms of expanding gameplay, so I can't really seem to care about getting them a little early.
It won't be too long until major game releases are strictly purchased and downloaded off the internet or console network.
Not going to happen anytime soon. There are lots of people who don't have internet access, don't have internet access of sufficient quality to download something like a game in a reasonable time frame, and people who, like me, simply prefer to go to a store and get a hard copy of a game. I have a pretty good internet connection, but I can still drive to the store, buy the game, go home, install it, breeze through the manual, and start it up long before I'd have finished downloading it.
... produce profit for companies to fund future development and keep the company going.
You mean produce profit to pay for a CEO's new town home in the LA foothills to get burned up during the wildfire season.
If you don't like the DLC, you don't have to buy it.
Well yes. That's capitalism. Speak with your dollar. Unfortunately, there are too many other people with too many other dollars who are incapable of thinking about the possible consequences of what they're doing.