Do Ghosts belong in Fallout?

Did anyone else feel that this game was supernatural in some evil way?

  • Yes

  • No

  • Fuck you your full of shit


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In the first game there's a crashed flying saucer with a dead alien but it's rightly sectioned off as a random encounter in the strange desert. Completely and perfectly questionable in its reality
It's also clearly and obviously meant as a non canon Easter egg but ok. So tired of this same old excuse.
 
Personally I have no problems with jokes or references in Fallout 2 or New Vegas with Wild Wasteland. They’re funny, it is a video game.
 
Hence why it's questionable.
...And thus the quote. ;)

Shame the Fallout 2 encounters don't follow that style
It is. Some of the designers just simply did not understand the setting; although not all of the —bad— special encounters were bad... some were just badly placed.

But it had the alien skeletons and the super powerful alien blaster, it isn’t really questionable. They are aliens, but it’s just an Easter egg
I suspect that we are thinking about two different encounters; this one is from Fallout 1, and the bodies are not shown in detail. They could easily be props from a hoax, or movie. The velvet Elvis painting really does add to the credibility issues.

*The fact that the 'blaster' is a functional weapon does not prove it of alien origin. The setting has energy weapons, and this one could simply be a unique [prototype?] device; possibly even decorated to look alien.

Personally I have no problems with jokes or references in Fallout 2 or New Vegas with Wild Wasteland. They’re funny, it is a video game.
I don't have problems with easter-eggs either, but I despise the justification crutch of saying, "it is a video game" [:irked:], as this implies an optional common flippancy for all games regardless of tone—one that could for instance see alien streakers put in a D-Day simulation, or perhaps the inclusion of cartoony physics.

Imagine seeing in FO3, 4, or The Witcher series, the PC (or conventional NPCs) reacting to a situation in this way:
 
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I like the way Zetans are used in FNV or Fallout 4, but I feel like it shouldn't be any deeper than that.

Ghosts weren't done well in any game. Although there are some supernatural things i think were done well though, like sulik's ancestors, or (please don't call me cringe) the interloper in Fallout 76.

I also like the idea of flashes of the old world.

I also really like wanamingos, if they are so bothersome then you could just redesign them a little bit. The Fallout 3 concept art is great, but I would like them to still have tentacles as well.

I like S'lanters. I think they could be done differently but I like them.
 
It's also clearly and obviously meant as a non canon Easter egg but ok. So tired of this same old excuse.

Yes, this shit should be by default rendered surreal shit that is deliberately written off because it's in a Special Encounter in the desert, but not quite as farcical as the Fallout 2 encounters where it completely and totally rips you out of the experience like having literal characters from Monty Python or the Star-Trek shuttle. Safely weird and non-real, but enough there to leave a little bit of wondering. That was the point. Fallout 1 crosses this line the wrong direction with the TARDIS IMO.
 
Yes, this shit should be by default rendered surreal shit that is deliberately written off because it's in a Special Encounter in the desert, but not quite as farcical as the Fallout 2 encounters where it completely and totally rips you out of the experience like having literal characters from Monty Python or the Star-Trek shuttle. Safely weird and non-real, but enough there to leave a little bit of wondering. That was the point. Fallout 1 crosses this line the wrong direction with the TARDIS IMO.
This is unfortunately the case with 2. Iv'e always had huge criticisms with the retarded "jokes" and shit.
 
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