ZigzagPX4
The Swiftness of the Ranger
Though unlike with Fallout, I really never got the impression that CD Projekt RED didn't go where they didn't like with The Witcher 3. They seem to have been pleased with turning the series more towards action-oriented direct combat mechanics. As far as I know, I don't think suits rolled into their design meeting and told them they had to make it appeal to more people intentionally, by way of doing what's popular. I'm very confident they just did what they wanted with a tad of making sure it won't fail on the mainstream market. It turned out very well, so there's that.
Neverwinter Nights or Dragon Age: Origins styled combat aren't really my cup of tea anyway, but I can see why people would prefer gameplay to not be based on your direct input. It's why quick-time events exist though (even when they shouldn't) - the main focus of a game is to keep the player engaged, no matter what game in the world it is. Mobile, casual, tactical, action, story-based, sandbox, etc.
It's about keeping the player interested and continuously interacting. Now the reason we have different games in the first place is that different people are kept engaged by different things. Some people, as we've seen here, prefer that to be a solid, well-written plot and gameplay that keeps you thinking on your next move. Others, rarer here, prefer to have their actions directly influence things immediately. Dodge, shoot, stab, move, grab. That's not wrong.
There are people who are engaged by chess but not by football, while there are people who are engaged by football but not chess. That's the most apt metaphor I could come with. In terms of this comparison, I'm equally engaged by both - I enjoyed both Skyrim and Divinity: Original Sin equally, but for different reasons.
Now the main problem here, from what I've seen, is that you can't take a board game and turn it into a sport and keep the same name.
Even then I think you can set different genres of game in the same universe (heck, we have FIFA, but we also have Football Manager). The only real gripe is the numbering system. Numbered sequels should probably fall into the same genre to prevent people getting the wrong idea.
Yeah, I believe so too. I can understand how narrative might change between games, or how the second one could even be set before the first, but changing the genre entirely for a direct numbered sequel is just dumb and confusing.