^I agree.^
I do prefer the isometric + turn based system, but I don't care about the specifics if the game is good. What I don't understand about the new FO titles is why did Bethesda dumped those things that made Fallout work so damn well? I bet they would have cashed in pretty well even without getting rid of the "old" style mechanics.... But I guess that wouldn't been enough for them when there's even more profit to be made.
Anyway, there's nothing wrong with 1st person action oriented RPG on itself, but I think the big mistake was to NOT take advantage of the good sides of the "old" and "dated" system, the things that worked. The 1st person real time mechanic fucks up the skill system pretty badly. I remember when I started playing Fallout 3 and at some point I started to think, what the hell do these numbers matter anyway? Its me doing the aiming, not my character... And VATS, lol, the glossed over cheat system. It felt cool for a while and then I noticed that I'm overusing VATS to make difficult fights easier. Soon after I started to avoid VATS all together as it made things way too easy. /end partial offtopic.
I can only guess. But most likely? Because they have good business man working for them. Very skilled people in their marketing departments. I have to admit from an entertainment and marketing point of view Todd Howard and his direct subordinates, like Pete, really know what they do very well! In othe words, they know how to sell a product to the masses. This is a skill on it's own! And not every person or developer can do that.
Howard knows probably pretty well what Fallout is about and I am sure they have spend time with the concepts behind it, going trough the design documents and so on. Not to mention, they have grown up with those games as well, even if not all of them played it, they sure heard about it one way or another. They know Fallout, but decided to go against it and adapt Fallout to the Elder Scrolls formula - Oblivion at that time.
They know what sells. And each Bethesda games increased in sales, from Morrowind with 2-3 million games. To Oblivion with almost 10 milion. And it was again almost doubled with Skyrim. It's no coinsidence that each new Beth game was made closer to a shooter over the years ... including their Elder Scroll games.
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