A
Arin Matthews
Guest
Don't worry about the second part. It will be out sometime this year.
This a 3 parts mods, but only the first installment (the vault) is available. Even if the second is released soon, there is still a third one to wait for.
Fallout Project Brazil - http://www.nexusmods.com/newvegas/mods/45138/
I love both Fallout 3 and this mod. I know most of hate or dislike Fallout 3. Do you think this mod is better than 3?
XXIV. How is this different than Fallout: New Vegas?
We really focused on your S.P.E.C.I.A.L. stats with our own internal Fallout: Project Brazil philosophy, and those 7 stats really show up everywhere, especially in dialogue options. Your skills largely affect things like combat, crafting, healing, but we took the "speech" skill, and made it exclusively a skill that affect things like standing at a podium and delivering a legit speech to an audience, and how high your speech skill is will determine if a small army or group will help you, and how much they're willing to sacrifice.
Your Charisma really affects your ability to keep people talking, Perception lets you spot things that you can talk about, Endurance lets you say something badass that can terrorize or encourage enemies and allies, Intelligence deepens the narrative and opens up certain character backstories, and Luck will unlock secret options to save you from dire situations or totally mess up your day. We count 5 as being average, 10 as being insanely positive, and 1 as being totally negative.
It's possible that characters will still not respond with a reward if you try to charm them, even if you take a 10 in any given SPECIAL stat. Primarily, your stats will open up more possibilities, and some of the possibilities end very poorly for you - that adds a layer of metagaming, where you have to discern if it's a smart move or not based on subtle hints in that conversation. Things like using your Charisma to break up a couple in the prequel will result in one of them being dead in Chapter 1, and now you have to face that companion and rebuild their faith to get them to follow you. Or you can unravel the entire plot with a 10 in perception, and the conspirators will kill you to prevent their secret from getting out.
Overall, F;pb looks a little better in some areas than F:NV, but the only thing we changed was really that metagame, rather than combat, physics, graphics, etc. It's more story and character driven, but still a sandbox. Now the sandbox has... canyons.