Does a GECK really purify water?

I always wondered why you need a GECK in Fallout 3. It would have made much more sense if you had to find a waterchip as in Fallout 1 to get the Purifier to work.
Y'know, Papa James just disassembled the water purification of an abandoned vault and put it in the wasteland but couldn't get it to work because the waterchip was busted...


But in that case, you would have too much of FO1 present in FO3, and too little FO2 in FO3, and that's bad!!

In reality, the whole GECK ordeal is just another testimony of the overall Beth's laziness. There are a million ways to even make a device such as "classic" GECK necessary in a relatively sensical plot, but no, we had to have a magic, do-not-touch-it-or-it-will-explode creator device which is used to...purify water. And every second person in the wastes probably already knows how to purify water. Seriously, it's easy. Or at least, they should know.
 
I still think that what i said in my first post, but no that i see the thread again, i am wondering.

Did the Geck actually been used ?

I mean, you get a scribe that actually sent you look for a geck in order to improve the water purifier.
But...
When the Enclave stormed the Jefferson Memorial, wasn't Dad already doing a new experiment, after he improved the water purifier, without a geck ?
An experiment that may have succeed, as we didn't had the chance to see the end ?
Also, what blocking the Enclave in some way, was that the water purifier became damaged, that the room was full of radiation, and that they didn't have the fucking code.
At the end, they took the GECK, but can we be sure they used in that water purifier, locked, damaged and full of radiation ?
The Lone wanderer knew the code, wasn't afraid of radiation or sent a mutant/robot to activate it and remove the radiation.
But is there actually someone confirming at the end that the Geck was actually used ?
Or could we consider that the Water Purifier was already on the verge of succeeding when the Enclave stormed the Jefferson Memorial and was only activated when the BOS took it back ?
 
I always wondered why you need a GECK in Fallout 3. It would have made much more sense if you had to find a waterchip as in Fallout 1 to get the Purifier to work.
Y'know, Papa James just disassembled the water purification of an abandoned vault and put it in the wasteland but couldn't get it to work because the waterchip was busted...
Which would have made WAY MORE sense than what we actually ended up doing in FO3. But then again they'd have just ripped off the original games even MORE than how much they did with the finished product we all received.

I just think it's really telling about what silly narrative FO3 has driven since people are asking questions like "Does the GECK really purify water?" It wasn't some mysterious device in the originals. They laid out what it was and what it did very plainly all the time. The only part of the game that made the GECK seem like a miracle device was the Vault Tech propaganda, and that was deliberately one-sided and ridiculous to emphasize that these Vault Dwellers were answering a doorbell to some homicidal sociopaths with a groomed naivite because none of their provided information was very accurate.
 
I still think that what i said in my first post, but no that i see the thread again, i am wondering.

Did the Geck actually been used ?

I mean, you get a scribe that actually sent you look for a geck in order to improve the water purifier.
But...
When the Enclave stormed the Jefferson Memorial, wasn't Dad already doing a new experiment, after he improved the water purifier, without a geck ?
An experiment that may have succeed, as we didn't had the chance to see the end ?
Also, what blocking the Enclave in some way, was that the water purifier became damaged, that the room was full of radiation, and that they didn't have the fucking code.
At the end, they took the GECK, but can we be sure they used in that water purifier, locked, damaged and full of radiation ?
The Lone wanderer knew the code, wasn't afraid of radiation or sent a mutant/robot to activate it and remove the radiation.
But is there actually someone confirming at the end that the Geck was actually used ?
Or could we consider that the Water Purifier was already on the verge of succeeding when the Enclave stormed the Jefferson Memorial and was only activated when the BOS took it back ?

Brilliant! Except for the fact that it's the "Goody Two Shoes" Brotherhood of Steel who want to help the wasteland and will never hide anything from anyone. Also it's bethesda writing and if they did write something like that, then their Brotherhood will now wield Time & Space Warping grenades.
 
I still think that what i said in my first post, but no that i see the thread again, i am wondering.

Did the Geck actually been used ?

I mean, you get a scribe that actually sent you look for a geck in order to improve the water purifier.
But...
When the Enclave stormed the Jefferson Memorial, wasn't Dad already doing a new experiment, after he improved the water purifier, without a geck ?
An experiment that may have succeed, as we didn't had the chance to see the end ?
Also, what blocking the Enclave in some way, was that the water purifier became damaged, that the room was full of radiation, and that they didn't have the fucking code.
At the end, they took the GECK, but can we be sure they used in that water purifier, locked, damaged and full of radiation ?
The Lone wanderer knew the code, wasn't afraid of radiation or sent a mutant/robot to activate it and remove the radiation.
But is there actually someone confirming at the end that the Geck was actually used ?
Or could we consider that the Water Purifier was already on the verge of succeeding when the Enclave stormed the Jefferson Memorial and was only activated when the BOS took it back ?
I'm not sure how you could misunderstand so much. At least give Bethesda SOME credit; their poorly-written narrative had enough coherence and questions-answered that there were very few possibilities left to investigate.

James was preparing the Purifier for working with the GECK, because he acquired ample information on how it worked over the years he spent in 101 and in his conversations with Braun in 112. Also they had to get the Purifier and the equipment setup up and running again after 19 years of being abandoned. He wasn't running some kind of "new experiment" to get it working without the GECK. That was just gameplay convenience to have the player do some trivial task elsewhere so that they would be in "the perfect place at the perfect time" (a pipe with a convenient hole in it to witness a scripted scene), a narrative gimmick, not some kind of plot significance.

What "blocked" the Enclave was the activation code, nothing more. The radiation wasn't going to stop them, either Bethesda would have honored that their APAs would leave them unharmed, or they would have ignored good ideas in favor of more bad ones, like "they'd just toss in an expendable troop to activate it, then die, because they're evil!" At least it's unlikely that they'd be stupid enough to go with the latter choice because they already used the Deus Ex Machina injection to save Autumn from the exact same excessively-lethal-radiation that killed James in seconds, so why not just employ some more of that on whoever put in the code? Regardless, it was JUST the code that they needed. Not more tech, not more help, not more scientists... they had plenty of all of those. This is further reinforced abundantly when the Lone Wanderer is interrogated by Autumn into giving up the code at Raven Rock, and showcasing immediately prior that they had acquired the GECK from 87 and installed it into the Purifier.

I don't know if you played the game before or after the ending was patched, but if you played it when it was first released, you'd realize that Bethesda's original story was that the Lone Wanderer felt compelled to make the sacrifice, or was a douchebag and had Sarah make that hard choice. There was no other alternative, even if you had Fawkes or Charon or the robot at your side, because all they cared about was making the ending binary: Were you a Saint or a Sinner? Not a bad idea, all by itself, but this is Fallout, where the much bigger picture IS supposed to matter. So yay, they patched the ending after MANY MONTHS of dissatisfaction, but then they just made it convoluted anyway, knocking you and Sarah out regardless of your choice, so all their focus on your karma went for naught.

They said multiple times that the GECK is what led to the success of Project Purity; yes, tons of confirmation.
 
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No, the GECK in Fallout 3 is just another example of Bethesda's terrible and unoriginal writing.
 
You do realize there's an easy way to resolve the issue.

It's not the same machine.

Maybe Vault 87 was built after Vault 13 or got supplied after 13 and as such got a far more advanced version of the GECK. Maybe in between the stocking of 13 and 87 he made a huge breakthrough and had all GECKs built after that point equipped with a sort of matter converter. But that's my head canon.

Either that, or the big flash of light is just a malfunction with the generator and both contain a much larger scale purifier.
 
You do realize there's an easy way to resolve the issue.

It's not the same machine.

Maybe Vault 87 was built after Vault 13 or got supplied after 13 and as such got a far more advanced version of the GECK. Maybe in between the stocking of 13 and 87 he made a huge breakthrough and had all GECKs built after that point equipped with a sort of matter converter. But that's my head canon.

Either that, or the big flash of light is just a malfunction with the generator and both contain a much larger scale purifier.
Or maybe stop making lofty and lengthy explanations which serve as nothing more than excuses for much simpler answers: that it was a dumb idea on the developer's part. FO2 firmly established, over and over again at every opportunity the player had to inquire as to the nature of the GECK with a source that had any answers, what it is that the GECK could actually do. It wasn't some super-science terraforming device with some ridiculous micro nuclear reactor, it was a briefcase filled to the brim with important resources for establishing a settlement in a harsh and unforgiving environment. The mere fact that you have to go to such far lengths to head-cannon explain away some kind of excuse for the ridiculous material we were presented with on your own, rather than the game giving us any practical reason to take it seriously, is just another nail in its coffin. A bad idea is a bad idea, not "opportunity for the audience to interpret their own ideas".

Also welcome to the site.
 
While i don't mind seing the Geck as an all-powerfull macguffin, i wouldn't have mind if they used a device with a different name.
 
You do realize there's an easy way to resolve the issue.

It's not the same machine.

Maybe Vault 87 was built after Vault 13 or got supplied after 13 and as such got a far more advanced version of the GECK. Maybe in between the stocking of 13 and 87 he made a huge breakthrough and had all GECKs built after that point equipped with a sort of matter converter. But that's my head canon.

Either that, or the big flash of light is just a malfunction with the generator and both contain a much larger scale purifier.
Or maybe stop making lofty and lengthy explanations which serve as nothing more than excuses for much simpler answers: that it was a dumb idea on the developer's part. FO2 firmly established, over and over again at every opportunity the player had to inquire as to the nature of the GECK with a source that had any answers, what it is that the GECK could actually do. It wasn't some super-science terraforming device with some ridiculous micro nuclear reactor, it was a briefcase filled to the brim with important resources for establishing a settlement in a harsh and unforgiving environment. The mere fact that you have to go to such far lengths to head-cannon explain away some kind of excuse for the ridiculous material we were presented with on your own, rather than the game giving us any practical reason to take it seriously, is just another nail in its coffin. A bad idea is a bad idea, not "opportunity for the audience to interpret their own ideas".

Also welcome to the site.

Actually, it had a mini fusion reactor.

I actually have no idea why people hate FO3's story so much. I thought it was definitately better than the first game, though Fallout 2's story was better.

Though, I've played all the main series games and I don't remember them ever saying the GECK wasn't a terraformer. It could've been a BethSoft retcon, but I never noticed.
 
Hmm... Interesting. I suppose it's all subjective. FO3 did have a few crappy choices in story, but at least it wasn't as bad as, say, BOS.
 
It's hard to measure up to FOBOS, that doesn't make it a good thing, though. That only means that HAD FO3 actually measured up to FOBOS's level of failure, it would have been mind-bogglingly bad. What we got was just the normal kind of bad.

Also, the fact that you missed a Bethesda retcon says a lot. It's kinda hard to miss those, if you're familiar with the material. <_<
 
fo3's story is simply bad story as a RPG and as a Fallout.
Fallout wasn't about bible or messiah who save the world by sacrificing himself.
of course, you can be a messiah at Fo1,2 but the game doesn't forces to you to be a messiah.
but fo3, the plot is already fixed to make you a messiah.
 
I think while it might have been a good setup for *a* character in *a* game, using the Bible as a vehicle to drive the player character's father and through him drive the character and the events throughout the game just didn't fit with Fallout. It would be like had Doom 3 given a name and a voice and a background and a personality and so on and so on to the game's playable character, rather than make him a blank slate, LITERALLY named only "Doomguy". Fallout wanted to let the player create any kind of character that they wanted, and provide their own backstory, and while it was a nice attempt by Bethesda at their own take at narrative, it just flew in the face of everything that represented Fallout to GIVE that backstory to the character. Of course, New Vegas returned the player character presentation to the series' roots by giving the Courier a blank slate of a backstory with few things set in stone. Just like the Vault Dweller was only assured to have been born in Vault 13 and the Chosen One was assured to have been the Vault Dweller's grandchild, the Courier was only assured to have been a Courier for as long as the Platinum Coin job and been a "courier" of the "package" that destroyed The Divide, but everything else is up to the player to decide. It's alright if the game wants to use Biblical passages as a motivator for a character, just didn't fit with the established modus operandi of the Fallout series.
 
fo3's story is simply bad story as a RPG and as a Fallout.
Fallout wasn't about bible or messiah who save the world by sacrificing himself.
of course, you can be a messiah at Fo1,2 but the game doesn't forces to you to be a messiah.
but fo3, the plot is already fixed to make you a messiah.
Fallout 1 was kind of a re-hash of original Fallout concepts but even more straightforward. You can basically be Jesus Christ or Satan in the endings. Not enough variety, sadly.
 
fo3's story is simply bad story as a RPG and as a Fallout.
Fallout wasn't about bible or messiah who save the world by sacrificing himself.
of course, you can be a messiah at Fo1,2 but the game doesn't forces to you to be a messiah.
but fo3, the plot is already fixed to make you a messiah.
Fallout 1 was kind of a re-hash of original Fallout concepts but even more straightforward. You can basically be Jesus Christ or Satan in the endings. Not enough variety, sadly.

Umm... Fail?

Anyways, I thought that FO3's plot would've worked better in book or movie form rather then as an open-world game. Now, had they used the biblical quotes to motivate the character either way and given the ending more content, I believe the story would've been far better and maybe this game wouldn't have been so hated by NMA.

Meanwhile, getting back on topic, I've reviewed all canon evidence and deduced, again, that the two GECKs aren't the same device. It's the only thing that makes sense except for the lazy answer of "Bethesda sucks."
 
I think the story would have still been terrible even if Fallout 3 was a book or a movie because the story alone, makes me wish I never brought the game (I am over exaggerating, I know). The story suffers more than recycling the elements in the first two games and having dull and moronic characters. Although I do agree with you that the ending should have been given more content. I might come off as being biased, but you have to understand, Fallout 3 was my first introduction to the series. I recommend that you read my post on the "How did you discovered Fallout?" thread.
 
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