FreedomStalker
Still Mildly Glowing
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I don't think it is worth giving up a keyboard, mouse and screen for VR until VR becomes as good as the Star Trek's holodeck.
I'm not at all interested in most first person games, and I don't see VR working for isometric cRPG's or strategy games. Maybe at some point there will be more possibilities for these kinds of games but at the moment I don't see why I would even bother with it.
What I'm kind of worried about is, when computer technology evolves, will that still leave room for old school kind of games with a topdown/isometric viewpoint or will everything in the future be shooters with VR goggles?
I hope not.
I got an opportunity to try VR yesterday and after a good few hours let me just say that while I may have been a skeptic before, I am no longer. You really need to experience it to truly grasp what it is.
I still haven't tried VR but there are 2 games that apparently look AMAZING with the Rift and Vive:even more so with vive, never i experience any dizzi after i put the VR headset on. well, the current build of vive is quite bulky to be honest.
Let's hope they're not learning from Surgeon Simulator...I've tried VR before, and it's neat I guess.
But outside of helping Med students
Elon Musk seem to be hell-bent on constructing brain implant to connect human brains and machines, he has founded company dedicated to this goal solely: www.neuralink.comThe current VR fad will die off eventually and it'll be a while before the technology has improved enough that it will be the hot new thing again.
It's probably not going to be the main thing for video games for a long while, but unlike earlier attempts at bringing VR to the people I think this time these things are going to stay. VR goggles are great for simulators that involve cockpits, and I'd love to play some games like that, but all in all I guess we'll have to wait and see what will come from it.
I'd love a VR MechWarrior game (didn't MechWarrior 2 support some early 3D goggle stuff? Glasstron?), and Descent and Conflict: Freespace, stuff like that.
But right now it's a gimmick, not going to get one anytime soon. Fun to play around with, I guess, but not really worth my money and time.
You'll love this, then:Descent would be fucking awesome in VR.
Actually, I think the technology is about ready. The previous attempts like the Glasstron that I mentioned weren't technologically viable, but with the advent of OLED displays that are light and sharp and computers powerful enough to track head-movements without noticable lag, VR glasses are here to stay. Of course, we'd also need more touch control and a way to actually simulate movement. Omnidirectional treadmills exist, but they're still too expensive for the normal user. But with increased demand, they might actually go somewhere, please excuse the pun. It might actually end up being another fad, but I do think VR goggles are becoming mainstream now.For now, it's a fad. VR can't be truly realized in this era, and from what i've seen it's only compensating for many games' lack of authenticity.
Just like Fallout 4.
Really? Have you seen how much does it cost? Here is the usual comparison of several VRs https://www.bestadvisers.co.uk/virtual-reality-headsets, in my opinion, the price is too high, yes first times the sensations are unusual, you are interested, but then quickly the neck and eyes begin to ache. If we are speaking about smth really extraordinary, then it is worth waiting for the sarcophagi full immersion. I do not know, I do not see the point in this VR technology it is too raw yet.I think there is definitely more future with VR than with 3D or multiple K (4K, 8K etc...). The system really redefine the experience for movies or video-gaming.
Although, there isn't definitely not enough worthy content currently to warrant buying the tech, and making content for it seems quite a pain in the ass, so i doubt the transition will be quick and i don't think it will fully replace the classic screen.