What's this about a leaked video? Where did you see it?
You're fucking kidding me, right? RIGHT?
What's this about a leaked video? Where did you see it?
I suspect she refers to this video:Ilosar said:What's this about a leaked video? Where did you see it?
fred2 said:I suspect she refers to this video:Ilosar said:What's this about a leaked video? Where did you see it?
http://www.youtube.com/watch?v=f8xJMWRI-cA
Crni Vuk said:curse my sense as designer, its just that I see this done so often, and also leading to all sorts of clipping issues. I am not saying I would always do it better. But that happens usually when you design armor, weapons etc. that have no practical idea to it. Many weapons and armor we see in fantasy games could not work like that, which is seen by the clipping issues for example. Its a pet peeve of mine to be fair ... but I think even if you just argue with style (amazons wearing armor that gives them barrely any protection but ... making them super sexy), that doesnt mean one should completely ignore functionality, like clipping issues. Something I hate about certain "modern" RPGs today that go simply with, more spikes, crazyness and different look just for the sake of looking different.
Dienan said:There's that and bow strings. In Darksiders II (don't even think about it without a controller) your main weapons are held very close to one another and even when walking, running, fighting or climbing you don't see them clipping. If you have played the demo you'll know what I'm saying.
In Origins it is said that the mages use magic to have their staffs glued to their back. I wasn't believeing it when the Dwarfs in Orzammar (non-magic) were having the floating spell on their backs too. I believe it is time they bring some realism and justification. Weapon shethes are totally doable. Maybe the devs dunno how to do it right or maybe they dunno how to do it at all. CDPR is doing a great job with the Wither games. The weapons, sheaths are in great detail and clipping issues were largly fixed in the Wither 2 EE. In Wither when you're taking on a stone golem, you can FEEL that your sword is bumping off its body even with a K&M. You cut through a Harpy and you can feel how the Wither's sword cut through it like a butter knife on soap. Another thing to add is proper shield mechanics, in KOATR (Kingdoms of Amalur : The Reckoning) while use shild is diployed magically, it had you blowing back when you stop a huge blow. Proper mechanics of the transfer of the kinetic force from sword to the shield and the the PC compensates for the surge. I bet we'd have to wait for Dragon Age : LXIV to see these thing properly implimented. I'm going to side with CDPR. They're getting my money for listning to their fans and giving the White Wolf a beard
This Pre -Alpha is pretty much what we're going to get. Don't expect huge overhauls. This seems like a little out of the ordinary campaign as they haven't yet taken the video down and after the first 5,6 moments you feel that you're watching an actual relese trailer, not a leaked one..
Hassknecht said: