I've picked up Fallout 2 yet again and as such come to my favorite Fallout community for advice. This'll be my 12th-ish playthrough. Stopped counting honestly. And I want to make it different. Everyone heard of the infamous dumb playthrough. I want to do that, but with a twist. This is my build so far: Name Hex Stats ST: 10 PE: 3 EN: 10 CH: 3 IN: 2 AG: 10 LU: 2 Traits Jinxed Heavy Handed Skills Big Guns Melee Weapons Sneak Italic are the choices I'm not yet sure of. The basic idea is that I'm going for melee at first, relying on the Jinx trait to make the fights easier (hopefully). Around endgame I'm planning to supplement melee with big guns. Tell me what you think I could add/change with this build.
Yeah, I try to counter that by focusing close to all my skill points in the combat skills. Less % to miss, less broken arms and hitting yourself. Exploding guns and lost ammo are a non-issue for me. At least at first.
If you actually do this, hats off to you, friend. I would probably break my screen after half an hour of playing.
Haven't started playing just yet, I don't feel completely confident about certain choices. Melee Weapons VS. Unarmed. With melee weapons there is a chance that your opponent will be knocked back, meaning you have to chase him/her/it. This isn't a problem with unarmed. However there are a greater variety of melee weapons available, especially at the start of the game. Heavy Handed. Going for a melee style playthrough means your damage output will be considerably less. Critical hits can remedy that. But with LU:2, are critical hits realistic? Or is it wiser two take the trait Heavy Handed for a small increase in damage overall? Perks. I was wondering what were perks that would benefit a melee playthrough. Specifically the "Silent Death" perk. Is this worth picking up?
You shouldn't get 10 STR, you know, you're loosing some points from PA and from surgery. And you should take as dumb 3 INT, because that few points will makes you difference. Also, takin 10 EN is completely pointless. : P Just saying with a balance view.
It is a dumb-game. By minimizing some attributes, others will inevitably be set higher than would otherwise be prudent. In one playthrough I insisted on IN1 and CH1, and just as well maximized AG. This was my trillionth playthrough, so... why bother that much with balance? It's just one.. more.. playthrough