Edge Magazine has an interview with Eric Caen in its latest issue (211). Edge's site reports from there that 90 people are working on the title.<blockquote>"I can’t say too much. What I can say is that everyone who is registered is getting a newsletter every five or six weeks," Says Caen. "The content is not a typical newsletter with a lot of technical information; it’s letters from NPCs inside the game, writing to other NPCs about what they’re experiencing.
"We’re giving a lot of hints about the future of the game. We have a beta scheduled for 2012, with the commercial launch in the second half of 2012. We have 90 people working on it. Even in January 2009, you were already able to move across the world."</blockquote>And in another article reports Bethesda turned down an offer to originally purchase the full IP at 50 million USD, rather than the 6 million they paid for the partial purchase.<blockquote>"Hervé [Caen] started negotiations with Bethesda to sell Fallout to them," reveals Eric. "My brother said: 'If you want the full IP, the value of it is $50 million.' They said: 'No way. Why $50 million?' We said: 'Because the MMOG strength of this universe is huge.' Bethesda said: 'We don’t want that. Let’s buy everything else but the MMOG. Do the MMOG.' They said that Interplay had to start development and by a certain time we had to have a full game in development."
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"They bought everything, but left Interplay with the licence to do the MMOG - under certain conditions, thinking that Interplay would never fulfil these conditions. But Interplay did. Spring 2009 - this is public information - Bethesda sends a termination letter to Interplay, saying: 'You did not fulfil your obligation.' So all the litigation is about that. I think Bethesda, off the back of Fallout 3’s success, realised that Hervé was probably right about the value. They said: 'OK, how can we get that without paying?'"</blockquote>
"We’re giving a lot of hints about the future of the game. We have a beta scheduled for 2012, with the commercial launch in the second half of 2012. We have 90 people working on it. Even in January 2009, you were already able to move across the world."</blockquote>And in another article reports Bethesda turned down an offer to originally purchase the full IP at 50 million USD, rather than the 6 million they paid for the partial purchase.<blockquote>"Hervé [Caen] started negotiations with Bethesda to sell Fallout to them," reveals Eric. "My brother said: 'If you want the full IP, the value of it is $50 million.' They said: 'No way. Why $50 million?' We said: 'Because the MMOG strength of this universe is huge.' Bethesda said: 'We don’t want that. Let’s buy everything else but the MMOG. Do the MMOG.' They said that Interplay had to start development and by a certain time we had to have a full game in development."
(...)
"They bought everything, but left Interplay with the licence to do the MMOG - under certain conditions, thinking that Interplay would never fulfil these conditions. But Interplay did. Spring 2009 - this is public information - Bethesda sends a termination letter to Interplay, saying: 'You did not fulfil your obligation.' So all the litigation is about that. I think Bethesda, off the back of Fallout 3’s success, realised that Hervé was probably right about the value. They said: 'OK, how can we get that without paying?'"</blockquote>