Edge Online interviews Tim Cain about Carbine studio, plus here's the two questions we saw snippets of before:<blockquote>What are your impressions of what you’ve seen of Fallout 3? Do you think that they’re doing that franchise justice?
TC: I do like what I’ve seen about Fallout 3. I’ve talked to those guys at Bethesda about it and they know that it’s their IP now and they’ve gone in a certain direction that I find very intriguing. It’s not necessarily the direction I would have gone, but I can tell you I have my Fallout 3 pre-ordered. I want my life-sized Pip-Boy and I’m going to be all ready to play that at the end of the month.
What direction would you have taken it? The way that they describe it is they’re basing it more off of the feel of the original Fallout rather than Fallout 2, obviously with their own twist on it. But what would you have done different?
TC: I’m not sure. I’ve hardly thought about Fallout. I did think more about the online version of Fallout, because I’ve also talked to the guys at Interplay about Fallout Online. The biggest problem I have with expanding the game currently is the single player games were designed to make you feel like you’re one of the last people on earth. With Fallout 3 and the online version, I’m curious how they handle making the game not feel too crowded, like there’s not a lot of life out there that’s left after the war. But I’m not sure. I like how they did called shots. It’s an interesting way of adding called shots into a game that otherwise has real-time combat. I’m still waiting to see how the S.P.E.C.I.A.L. survives the transition into real time, but to be honest I’m approaching Fallout 3 as a consumer, not a developer. I just want to play it and enjoy it. </blockquote>
TC: I do like what I’ve seen about Fallout 3. I’ve talked to those guys at Bethesda about it and they know that it’s their IP now and they’ve gone in a certain direction that I find very intriguing. It’s not necessarily the direction I would have gone, but I can tell you I have my Fallout 3 pre-ordered. I want my life-sized Pip-Boy and I’m going to be all ready to play that at the end of the month.
What direction would you have taken it? The way that they describe it is they’re basing it more off of the feel of the original Fallout rather than Fallout 2, obviously with their own twist on it. But what would you have done different?
TC: I’m not sure. I’ve hardly thought about Fallout. I did think more about the online version of Fallout, because I’ve also talked to the guys at Interplay about Fallout Online. The biggest problem I have with expanding the game currently is the single player games were designed to make you feel like you’re one of the last people on earth. With Fallout 3 and the online version, I’m curious how they handle making the game not feel too crowded, like there’s not a lot of life out there that’s left after the war. But I’m not sure. I like how they did called shots. It’s an interesting way of adding called shots into a game that otherwise has real-time combat. I’m still waiting to see how the S.P.E.C.I.A.L. survives the transition into real time, but to be honest I’m approaching Fallout 3 as a consumer, not a developer. I just want to play it and enjoy it. </blockquote>