EGM article on Fallout 3

syllogz said:
Wouldn't that just cure them even more?
Like 2X the green bar?

Maybe, like mario's star.

They'd become invincible, then start glowing, stroboscope-style and doing somersaults to an 8-bit tune.
 
Wooz said:
Maybe, like mario's star.

They'd start glowing, stroboscope-style and doing somersaults to an 8-bit tune.

Wow!
Then all shroom-heads are going to buy this game.
This will be the next goa-party sensation! :crazy:
 
More bullshit bad news. But did I really expect anything different?

However, the glowing ones seem somewhat cool, if only because the 'ghouls' in A Boy and his Dog were glowing monstrosities called... I think Screechers. So I kinda like it in that sense.
 
radio beacons that lead you to some loot.

Well at least its not like Super Mario where you collect a number of coins and hidden bonuses ... oh wait ... bobble heads :( ... radio beacons :(
 
radio beacons that lead you to some loot.

See, this is why I fucking hate Bethesda. Do they really need to be so utterly transparent when they're ripping off other games? I've already got the "Cache Checker" achievement in Half-Life: Episode 2. Give me something new, you fucks.

Also, if it weren't for the powerlines, the shot of the daedric pack brahmin could be straight out of Oblivion. Literally.

And is it just me, or does the Dogmeat "random" encounter sound anything but?
 
Section8 said:
And is it just me, or does the Dogmeat "random" encounter sound anything but?
No kidding seeing as you meet him early... Add to that the dog is pretty much invincible unless you let it die. "We don't want the player to have to worry about more than shooting things and watching the pretty graphics so, unless you unload into Dogmeat with a minigun, he isn't going to die." If dogmeat ends up being more powerful than your other ally who will be human or possibly goul then I'm gonna be pissed.

Ghouls have completely become zombies with rare exceptions, many have had their brains melted which resulted in them wandering around attacking and killing things. Bloody fucking hell, if you wanted to add zombies then add zombies and come up with some retarded reason, it's stupid and doesn't belong but at least it isn't completely changing pre-existing intellegent beings into brainless, bloodthirsty zombies with auras.
 
UncannyGarlic said:
but at least it isn't completely changing pre-existing intellegent beings into brainless, bloodthirsty zombies with auras.

There were zombie-esque ghouls in Fallout, and some of them even glowed. Why are you acting like this is some sort of major departure from the original game?

There is no fucking reason not to have zombies in a post-apocalyptic sci-fi RPG; it's practically begging for it.
 
The landscapes are nice, I like em more and more.
But the gameplay things... glowing ghouls healing each other? zombies? that's just stupid.
and yeah, I'm feeling more and more indifferent about this game
 
this is supposed to be the next gen eye catching graphics/ai :shock: .... so where is the shadow of the ghoul tho?... or 'cause is glowing :crazy: he dont has a shadow?
 
Slaughter Manslaught said:
Why Glowing Ones are Feral? That's funny, I swear I, believe me, actually TALKED with TWO freakin' Glowing Ghouls in Fallout! Or those were three? And they never, ever, shot me for no reason!

No, the glowing ones in the Necropolis Vault were definitely hostile.

And normal ghouls hated them, at least Set did

UG said:
If dogmeat ends up being more powerful than your other ally who will be human or possibly goul then I'm gonna be pissed.

Dogmeat was fairly powerful in Fallout 1 too. Mostly because he had a good knock-down and you couldn't give your human companions decent armour.

So they all died, anyway. Which, to me, always made a lot of sense.
 
Brother None said:
No, the glowing ones in the Necropolis Vault were definitely hostile.

Nah, the two at the entrance are attacking the player. The three in the "waterchip room" are not hostile from the beginning.
 
Jiggly McNerdington said:
Had this arrive in the mail today. It's not really a big selling point for the magazine however, as the extent of it is "Fallout 3!" being in one little corner of the cover. And a few of the bits sound fairly nice, like Dogmeat scrounging for goodies, reiterating that ghouls aren't just blargh monsters, and using the radio to find hidden goodies. When they had mentioned using the radio for quests before I assumed it would be something like the DJ saying bring him 5 radscorpion tails, picking up transmissions from lost bases and hidey holes is much neater.

Edit: Pretty sure the mutant's new Killzig. Don't remember one with a minigun like that before.

Many thanks, friend Killzig. Was digging around for those....
 
Nah, the two at the entrance are attacking the player.

And, the two at the entrance speak to you.

Glowing Ghoul said:
You tread without permission.

They also speak if you take the waterchip:

Glowing Ghoul said:
The liquid clear no longer flows. Without the flow we all take final rest.

But hey, talking zombies would be confusing, it's better this way.
 
Is it just me or there wasn't an only screenshot released so far that screamed Fallout besides the Vault 101 ones ? Jeez...These look pretty bad :?
 
They don't seem all that bad. In fact, the screenshots are infinitely preferable to the article itself and the new revelations.

The ghouls healed by radiation- eh, that's not that big a stretch given that some of the ghouls in Gecko lived in the reactor because it made them feel good. Stimpacks heal almost instantly, so although it's a bit of a departure it's not too bad.

The really stupid part of the article was the part concerning Dogmeat. How can a dog want vengeance? I'm presuming that the part about the Vault Dweller 'asking' him to join is just badly worded. Unless they've decided to make Dogmeat semi-sentient.
 
Jidai Geki said:
Unless they've decided to make Dogmeat semi-sentient.

Well, I wouldn't put it past them.

They already stole a couple of jokes from the Simpsons, what's to stop them from implementing talking/evil dogs?
 
Hmm i have liked how the pc and surroundings have looked like in these more recent screenshots. Dogmeat does look bit stiff in that new pic, but not really bothering much.
Not much new info in this article though, its true that their 2-3 new screenshots per month policy just isnt enough to keep me exited anymore, wheres the video material from the game. And it should be even if it would be just 1 or 2 min long from somewhere else than the demo shown to gaming media. Im also intrested to hear what the audio side of the game will be like( music, voice acting and such).
 
Fallout 1 and 2 had Glowing Ones that attacked the player. I don't see what the fuss is about them here. I think some of you need to actually play Fallout and Fallout 2 again, because you've forgotten a few details...

Bethesda may be raping the franchise, but stick to criticizing them for things they're getting wrong.

Glowing Ones that heal each other from their radioactive aura is just dumb.
 
Beelzebud said:
Fallout 1 and 2 had Glowing Ones that attacked the player. I don't see what the fuss is about them here.

Uh yeah, thanks for pointing that out again.

(in case you didn't note, it's already been pointed out and discussed)
 
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