I know how to compile/decompile scripts (I even know how to script

!), but I can't believe that elevators only are controlled by one script. I decompiled all the elevator scripts used by
Fallout1 (elev0-elev9.int) yesterday and I'm going to introduce what I mean with elev9.int ;
procedure start;
procedure start
begin
if (op_script_action() == 2) then
begin
if (op_source_obj() == op_dude_obj()) then
op_metarule(15, 9);
end
end
What's interesting here is the value to the right on the metarule line. The number (9) seems to indicate the following things for the game to do;
1) Which map(s) the elevator should go to. In this case Necropolis vault.
2) The number of levels.
3) The graphics used for the "buttons".
4) The location(s) were the player should be "placed" after using the elevator.
Now what other file tells the game to perform these commands and is it easy to edit them?