Emil is back

UmbrellaMaster said:
Groin shots..

Oh wait.

Groin shots in Fallout 3 would most probably not be that entertaining without the text box anyway.

The description of 'Female raider collapses to the ground in extreme agony. Her child bearing days are over.' beats the visual of a woman raider falling to the ground any day.

Even with extremely innovative and immersive rag doll effects and bloom in bullet time.


Though, it is still a shame they didn't include it.

Edit:

Emil said:
You can give the player the freedom to, say, kill someone who gave them a quest… so long as that doesn’t put the player in a weird state where other quests break, etc.

So... Fallout 3 will feature unkillable NPC's, then. Great!

(The overseer in Fallout was invulnerable (wasn't he?), but still it did not seem ridiculous because of his über powerful plasma rifle chair, and the fact that he kicked your ass in 3 rounds anyway.)
 
Jack The Knife said:
Groin shots in Fallout 3 would most probably not be that entertaining without the text box anyway.

The description of 'Female raider collapses to the ground in extreme agony. Her child bearing days are over.' beats the visual of a woman raider falling to the ground any day.

Even with extremely innovative and immersive rag doll effects and bloom in bullet time.


Though, it is still a shame they didn't include it.

Indeed. However, the whole "Look! Mutant loses leg and does 300-pounds back flip upside down head maneuver as proved by the laws of fisix! Laff!" and "haha, gramma head on my desk" makes me wonder how by the same logic they say groin shots aren't warranted. Just more bodily fluids pouring out of victim 213. And there'll be much bodily fluid spillage when ProgressVaultDweller gets done.

"I am ProgressVaultDweller, destroyer of franchises. Fall to your knees and beg for mercy... Or bring me a decapitated gramma-head, I'm pretty bored."
 
The description of 'Female raider collapses to the ground in extreme agony. Her child bearing days are over.' beats the visual of a woman raider falling to the ground any day.

Even with extremely innovative and immersive rag doll effects and bloom in bullet time.

They should have a uterus gib that you can pick up with the gravity gun and then have a conversation with.
 
UmbrellaMaster said:
So here Emil says:

Emil: You’ll really have to play the game to judge its uniqueness. Sure, we’re using an existing IP, but as someone who plays just about everything, I’d consider Fallout 3 pretty damned unique (if nothing else!). It’s a first/third-person RPG, but it’s got a different vibe than Oblivion, by a long shot, and a lot of other gameplay elements/sensibilities I don’t really think I’ve seen in other games. Okay, I’m biased. But I still feel that’s very true.

But here Todd says:

Todd Howard: The overall game flow feels like Oblivion, in that you make your own character and then explore a huge open world and do whatever you want. The basic gameplay of Fallout 3 is similar, which is one of the reasons we really wanted to do Fallout in the first place. I'd say the amount of action is similar to Oblivion, not more, not less.

One says it is completely different from Oblivion, while the other compares it directly to Oblivion. Which one am I supposed to believe there Beth? Do I smell a bit of hypocrisy?
They say that it's like Oblivion when it favors them. When Fallout 3 is compared to Oblivion in a negative way, then we get "Oh no, it's not like Oblivion."

......................."except in all the best ways."
 
I dont understand, really, sometimes its just like oblivion for 'em, sometimes, isnt. I mean, wtf?
And Ravager its a game, but not JUST a game, its like a good book, or a good movie franchise, you simply fall in love with it, and they're fucking our game. You can call me Rabid or Fanboy, but that's exactly what I am :p
They are too dumb to create good fallout, I mean, Granny torture, wtf?
 
Logan said:
I dont understand, really, sometimes its just like oblivion for 'em, sometimes, isnt. I mean, wtf?

Whenever it's convenient.

They've explained this themselves. As "context".

And that makes sense, you do have to adapt the way you talk to where you talk. I sometimes go to other forums if they're discussing Fallout 3 and/or NMA to clarify some misunderstandings people have, but my language there is very different than my language here.

But here's the kicker...

My viewpoints aren't.

That's what they're doing wrong. Adapting language to OXM is fine, but they're flip-flopping on their opinion of the term "Oblivion with Guns". It's just inconsistent. And that'll bite them in the ass, multiple times. It's not like they're not seen as lying bastards already.
 
Hey Logan, it IS just a game. Of course it is a great game and I love it, but still, I'm not going to kick anyone's ass if he\she doesn't appreciate it. Most people don't respect computer games much (nor they need to, really) and one shouldn't treat them as something more than entertainment, even if talks about important stuff at times.

Besides, not that anything Bethesda will do to FO3 will change what Fallout truly is. No matter how badly they will fuck up the name, the original will still remain and we can just forget about their pathetic attempts at doing something creative.

Enough of the lectures already, I bet I'll be called a smart ass soon if I won't stop speaking "wise" x]

As for the article or Emil's answers....they're ain't worth shit - words are meanigless in such matters, we need to *see* what they are talking about. And Emil's biased as hell, the amount of hype coming from his words is astonishing.
 
Ravager69 said:
Besides, not that anything Bethesda will do to FO3 will change what Fallout truly is. No matter how badly they will fuck up the name, the original will still remain and we can just forget about their pathetic attempts at doing something creative.

There's a lot of people now who only know the Doom franchise from a crappy-ass movie and some game where you play a blind janitor cleaning monster closets.
 
Somehow I feel important because I just played Doom 1 :) And it was about half a year ago.

I rock.
 
shihonage said:
Ravager69 said:
Besides, not that anything Bethesda will do to FO3 will change what Fallout truly is. No matter how badly they will fuck up the name, the original will still remain and we can just forget about their pathetic attempts at doing something creative.

There's a lot of people now who only know the Doom franchise from a crappy-ass movie and some game where you play a blind janitor cleaning monster closets.

Yea.... I've actually been concerned about that for a while. If Bethsoft gave a damn about the Fallout franchise, they'd re-release the orginal FO games, if only to indulge in the curiosity of younger fans, or fans who only know their Fallout.

But, they don't care. That much is clear from the way they've handled just about everything so far (VaultBoy and a very few screen shots excepted) and their off-handed dismissal of Fallout fans' concerns about...well, just about everything they've done so far.

So I'm not convinced that we'll see re-issued FO 1&2. Which is a shame, because as time goes on, we'll keep seeing more of the FO3 (and....ick...*beyond*) fans screaming "You don't understand Fallout." And I'm working from the assumption that FO3 will be a big hit; unfortunately, judging by Oblivion's sales records, that's probably going to be the case.
 
You can give the player the freedom to, say, kill someone who gave them a quest… so long as that doesn’t put the player in a weird state where other quests break, etc.
The way you prevent this is good game design, not making NPCs unkillable. Of course killing a NPC could make other quests impossible to complete, and the player will have to deal with the consequences. This is stuff Beth should be predicting and designing around. They should build every quest with consequences implemented should you kill a quest-giver, not take the lazy route and simply prevent the player from killing them.
 
Polynikes said:
The way you prevent this is good game design, not making NPCs unkillable. Of course killing a NPC could make other quests impossible to complete, and the player will have to deal with the consequences. This is stuff Beth should be predicting and designing around. They should build every quest with consequences implemented should you kill a quest-giver, not take the lazy route and simply prevent the player from killing them.
Except, of course, that in this particular case applying such a restriction is "good game design"...
 
Um sf, I hope you're being sarcastic, otherwise I have to say this:

what the hell kind of meaningful consequences do you think they will be portraying if you can't even kill people who's death would screw your whole quest up and be the equivalent of "losing" the game (the biggest and worst consequence there is, which in FO1 and 2, could happen almost as often as dying over a single poor choice in combat)?

this is the same problem that goes hand in hand with their nerfed-FPS VATS combat system.

If it's easy to kill every fucking mutant out there because theyre all reacting in slowmo(no matter how much boring ammo saving/scrounging you had to do) then what the hell is the point and where do the consequences of designing a shitty character come in?


every new thing we learn about FO3 seems to say "this isn't role playing!"
 
If you want to play a roleplaying game, grab some dice and a 2nd ed book and you're off to the races.

If you want a cRPG, you're not likely to see one in the next two years, if not longer, as the Oblivious hybrids are going to keep springing up for the next little while, hell even Final Fantasy's going into RT combat to please the adrenaline junkies (12 is anyways)

Gimme 3-6 sans added cutscenes and I'd be more than happy enough.(I got stuck on top of the tower of Magi in the ruined world, pissed me right off because I was just barely under the amount of HP required to survive his suicide attack >.>)
 
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