Sander said:
Horrigan is one of the worst parts of Fallout 2.
Horrigan feels like a bolt-on compared to the integration of
The Master's story into
Fallout. I guess that Horrigan was meant to serve a similar purpose, but he's spectacularly badly implemented.
Aside from the issue of how one is forced to deal with him, he manages to simply fall in a crack between being a properly developed character and a elementally evil presence. He either needed to be given better writing and a fuller role, or else take on a more mysterious role simply as an agent of death.
As it is, his actual appearances lurch towards the latter, being reduced to badly scripted vignettes where violence often badly clashes with underdeveloped humour (like asking about lunch after ripping
Matt to pieces), but he's also given a barely developed back story to try to exlain where such a bastard came from. At the end, we're meant to feel some satisfaction in killing him, but there he simply feels like an obstacle; a pantomime bond villain who serves no real pupose other than to artificially impose a sense of peril on the endgame.
Such a shame, really, because if you've taken a more intellectual route through the game, then you're forced to exploit things like ducking back in and out of the door in order to kill him. It is probably the only time in
Fallout 2 that you really feel railroaded...