Re: Emil Pagiarulo on quest structures & NPCs in Fallout
El_Smacko said:
True, and I know there have been positive things said about the game. I just am slightly annoyed by how turns of phrase and vague hints are turned into worst case scenario rants by some users.
Well, considering Bethesda's history of lies and ignorance, you'll have to understand why many fans are highly sceptical.
El_Smacko said:
Do you mean it has an established canon?
Well, Fallout 1 is canon. Fallout 2 is a sequel to that canon. Fallout Tactics, though hated by some, loved by others, is a spin-off of that canon. FOBOS, is just a hunk of shit that even console-kiddies dislike.
Then comes Bethesda who disregards anything they don't like even if it is canon just because they can. If you want to change what is canon, you're not a fan, you're an enthusiast and/or money-loving capitalist scum.
El_Smacko said:
Well yah, it does, and that is one of my many reservations. I am also somtimes annoyed by how some people seem to think Fallout was perfect and nothing should be changed whatsoever.
If Fallout is an established canon, as you say, why would we want to change it if we are fans of that canon? Someone may not like turn-based isometric games, but that doesn't mean it's something that should be changed because it's imperfect to that someone.
El_Smacko said:
It's not really many members here who do, but some come across that way and it propegates the "expansion for Fallout 2" stereotype, which is wrong. Fallout 2 had inferior setting, fans want an expansion to the origional. [/sarcasm, obviously]
Wait, you're saying Fallout 2 should be ridiculed just like Fallout 3, a game which completely changes almost everything from the original Fallout except for story fundamentals and setting?
El_Smacko said:
No one said that's what would happen, though.
Based on Bethesda's history of dumbing down of games, there's a reasonable chance that it will happen. It may not be as obvious as "you killed someone important, the world is locked in fucked-up-ed-ness, reload or live in it forever and ever and ever and ever.", but it may be feedback that is less 'immersive'. But Bethesda loves immershun! That's why they included the quest-compass!
El_Smacko said:
Same thing happens when you sit around all day either playing Fallout or bitching about how much Fallout 3 will suck. So lets not argue over a turn of phrase, mmkay?
Which is exactly what I/we do? Coming from someone who took offense to generalisations, your argument just lost a lot of potential.
El_Smacko said:
No, I'm not. I'm just sick of 12 year old ADHD console gamer stereotypes.
There's a reason why many games are getting more and more simpler, dumbed-down, shorter, and have emphases of graphics and carnage over story. Sure, those games are fun to play for a quick pick-me-up, but not when they're a sequel that betrays much, if not everything that is canon in the original. If you prefer those types of games, fine, but don't come here telling us to calm down just because we don't.
As for the console-kiddies remark, I wasn't aware that console-kiddies were people who just prefered simple games. I love a shoot-em-up just as much as the next guy, but I don't consider that a defining quality of a console-kiddie. I thought console-kiddies are console gamers who are just a bunch of clueless, obnoxious ignoramuses who are easily entertained, regardless of product, for a nominal fee, who considers a simple, eye-candy glorified, shoot-em-up the defining quality of the gaming industry. So I think you took offense to something that was not related to you, unless, you're a clueless, obnoxious ignoramus who is easily entertained, regardless of product, for a nominal fee, who considers a simple, eye-candy glorified, shoot-em-up the defining quality of the gaming industry?