Emil Pagliarulo makes Top Deck

Brother None

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Fallout 3 lead designer Emil Pagliarulo made Game Developer Magazine's Top Deck of 2008's top developers. Specifically, he's the 10 of Diamonds or - in other words - the #5 most progressive developer, progressive being defined as people who implement "brand new ideas in game development, perhaps branching in unexpected yet compelling directions. Alternatively, you can simply make what already works, work a whole lot better. "<blockquote>10 of Diamonds: Emil Pagliarulo, Bethesda Softworks

The Fallout series has a long history of dealing with the weight of fan expectations. Now that the franchise has transitioned to a new developer in Bethesda, lead writer and designer Emil Pagliarulo has to walk a fine line between staying true to Fallout's post-apocalyptic roots, and making its Oblivion-esque open-world RPG evolution accessible to a console audience.

By what we've seen so far, the Looking Glass school of game design graduate has the chops to do it, making it one of holiday 2008's key games.</blockquote>I'm not seeing the progressiveness here.
 
Brother None said:
The Fallout series has a long history of dealing with the weight of fan expectations.

You know, they used to write intros like this as "The Fallout series has a long history of disappointing fan expectations", then citing Tactics and BoS as the ways in which Fallout fan expectations have been abused

Wonder what changed there
 
Brother None said:
Brother None said:
The Fallout series has a long history of dealing with the weight of fan expectations.

You know, they used to write intros like this as "The Fallout series has a long history of disappointing fan expectations", then citing Tactics and BoS as the ways in which Fallout fan expectations have been abused

Wonder what changed there
The Hype. And the tourists of course.

WIth Gizmos words:
Gizmo said:
Yeah but its like the Family restaurant was bought out, but kept the name to keep the customers; people get set in the habit of eating there, and stop in for their favorite house specialty ~only the new cook hasn't got the recipe right, and so they offer suggestions they know...
(and the chef looks at them funny and says, "I am OK with it" :P)

~BTW in 2005 I managed a Pizzeria with those exact circumstances. The family sold the business, a new owner bought it, and kept the name, and had the recipes... Changes to the recipes caused the regular to eat elsewhere, and he barely made even relying on the tourists. (make of that what you will. Clearly Bethesda has many, many more tourists, but like the storm that hit New Orleans, the economic storm has hit us all ~His restaurant folded without his regular clientele, and the storm dried up the flow of tourists).
 
I wonder why the media is so loathe to point out what Beth really does... re-hash previous games over and over, simply pandering to the widest possible base.
 
rcorporon said:
I wonder why the media is so loathe to point out what Beth really does... re-hash previous games over and over, simply pandering to the widest possible base.
Because most of them are so green that they have no perspective on the evolu, errr changes through the industry over the last 5, 10, 20 years. As someone in his 30s that's seen the industry since it's inception, all I can say is that they by and large are ignorant.
 
^ Yah, sure.

I think everyone missed this part:

Alternatively, you can simply make what already works, work a whole lot better.

Read: rehash what you did before and make more people buy it.
 
Ausdoerrt said:
Alternatively, you can simply make what already works, work a whole lot better.

Read: rehash what you did before and make more people buy it.
Indeed, they certainly didn't make massive improvements over their previous work so that's the only reasonable explanation.
 
What we can perceive in other hand is that, games are different nowadays, the technology blabber, lights and effects have been the significant part of the "enjoyment" of the games for the wide audience, leaving the rest of the game as secondary, therefore opening a bad precedent for low standard games in terms of story and interaction. However we have to give credit to Bethesda, for at least trying to make a believable approach on different scenarios, i enjoyed Morrowind to a great extent, so the company might improve in the future.

Fallout 3 might not be the Fallout 3 in its essence, but its a nice recreation of a given scenario.
 
kikomiko said:
Good for him. He is a very talented man.

What!? Hahahaha. Are you serious?

Is he a good business man? Yes. Talented...I don't think so. Rehashing old concepts and throwing out buggy games isn't talented. I call that lazy.
 
208px-10_of_diamonds.svg.png
 
Checked out the whole list.

For some reason, "Ace of Hearts: John Riccitiello" made me crack up.
Also, Emil being on the list of progressives is, relatively speaking, deserved, when the good doctors of Bioware made the top spot. I mean, what the hell.
 
TorontRayne said:
kikomiko said:
Good for him. He is a very talented man.

What!? Hahahaha. Are you serious?

Is he a good business man? Yes. Talented...I don't think so. Rehashing old concepts and throwing out buggy games isn't talented. I call that lazy.

See, whenever I express my opinion here, I get laughed at.
Oh well...
 
TorontRayne said:
kikomiko said:
Good for him. He is a very talented man.

What!? Hahahaha. Are you serious?

Is he a good business man? Yes. Talented...I don't think so. Rehashing old concepts and throwing out buggy games isn't talented. I call that lazy.

I would say that he is definetly a quite skilled designer to speak so. Makes him that now the most awesome developer out there, I dont know it (probably not, there are many skilled designers).

But Emil worked with the Thief II + III series which I think speaks for it self that this man definetly packs some potential even though he did not worked with the first game.

But to say this ... cause of that I quite dont understand why his work has became ... so shallow over the time. Since hes working for Bethesda there he loost a lot of his flow. I can see that the Dark Brotherhood is a bit better compared to the other crap in Oblivion, but if you compare it just the design of the Thief games you can definetly see that it could have been a lot better. I suspect that it has to do with Bethesdas general principles "dont lie to the player" and "never ever steal something from him" which can be quite limiting to even the best skilled artist. Think about it, youre a story writter and someone demands from you now, to make a story but he removes a good part of your tools how to make a story ...(hint: In the WHOLE Bethesdian Fallout world, no single character is ever lying to you, which removes a lot of the authenticity in my eyes)
 
Skilled or not, that's somewhat beside the point. He got this award for being a progressive developer for his involvement in Fallout 3, thus Fallout 3 is being classified as a progressive game, none of which is correct. The Fallout was progressive, Guitar Hero was progressive, DDR was progressive (though those mats are an ancient piece of technology), the Wii was progressive, Planescape Torment was progressive, GTA (not sure which game the award would go to, the original or GTA3) was progressive, Donkey Kong was progressive, Doom was progressive, the GameBoy was progressive, Portal was progressive, NintenDogs was progressive :puke: , but Fallout 3 was not progressive. It neither implemented "brand new ideas" nor made "what already works, work a whole lot better."

There should not be a "Top X Progressive Developers" list, the award should be given out when a project earns it to as many projects that earn it that year or none if there were no progressive games. The question one runs into with the second part of the definition is that the overlap with GoTY is pretty heavy there, the game of the year should outshine all other games on the market, especially and certainly those in the same genre.
 
It neither implemented "brand new ideas" nor made "what already works, work a whole lot better."

They fixed some bugs from Oblivion and made the GFX look a tad better, Is that not enough? :lol:
 
UncannyGarlic said:
Skilled or not, that's somewhat beside the point. He got this award for being a progressive developer for his involvement in Fallout 3, thus Fallout 3 is being classified as a progressive game, none of which is correct.
Yes of course, which I completely agree with. But I think the issue is less with Emil then more the system. I see people jump on Evil (and other designers/developers) as like they would be some kind of curse and the evil of the gaming buisness (which I dont confer on you here, I mean just in General). Its the media, the system in general about how games get today perceived and rated that is wrong, not the people leaving alone single indivdiuals. What would I or anyone do as developer when they sudenly come up to you with such a interview? Well does Emil sound overweening ? Yes, I think so. But doesnt mean hes a "unskilled" artist/designer and never managed to make good work. He's still getting payed for something, is'nt he?


UncannyGarlic said:
There should not be a "Top X Progressive Developers" list, the award should be given out when a project earns it to as many projects that earn it that year or none if there were no progressive games. The question one runs into with the second part of the definition is that the overlap with GoTY is pretty heavy there, the game of the year should outshine all other games on the market, especially and certainly those in the same genre.
I completly agree with it. We both (I assume) are somewhat old enough to have seen a lot of games that really managed to push the mark in development or design (sometimes both) higher. But well as said ... the issue is more in the System then indidividuals as it can bee seen in this in my eyes useles GoTY awards. When I remember times I played with friends C&C, and talking about dying for C&C 3 we did not needed this "GoTY awards" anyway to know that a game might be appealing to us or not, it was enough to hear a interwiev with the developers and get here and there some informations.

But sadly the Gameing media took somewhat the route to rate games in a way that only blockbuster titles with millino dollar projects behind it are worth to be rated and labeled as "awesome". As said ... I am sure there are good journalists out there in the gaming world, but they're individuals at some point and eventualy have to write the things that way, not everyone sadly can be a (or has the balls) to be a Anna Politkovskaya [I know its exagerated ... but well].


As said I just think people to easily jump on individuals isntead of trying to complain about the roots of the problem (or even trying to find it) and bitch about the system which is responsible for and letz such things happen in the first place.


Ausdoerrt said:
It neither implemented "brand new ideas" nor made "what already works, work a whole lot better."

They fixed some bugs from Oblivion and made the GFX look a tad better, Is that not enough? :lol:
Yes. They removed the 'Radiant' of the AI in F3 ... which I think "almost" can be called a innovation in the case of Bethesda ... :mrgreen:
 
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