Emphasis on interaction distinguishing feature of New Vegas

Brother None

This ghoul has seen it all
Orderite
Videogameszone.de offers a tidbits from an interview with creative director Chris Avellone on, errr, "Fallout 4: New Vegas". Translated:

<center></center><blockquote>"In New Vegas we put more emphasis on interaction with the various factions. Therefore, there are countless ways to mess up with a group, or instead ingratiate yourself with them. We also added customizable weapons, a more sophisticated followers system and new dialog options," responds Chris Avellone, Creative Director at Obsidian Entertainment, to our question, what most distinguishes Fallout: New Vegas from Fallout 3. He adds that the various characters would also respond differently to actions of the player. "Of course there are situations in which the player can tell in an instant if he screwed up, but sometimes you can only notice the consequences hours later. Our dialogue system functions similar to that," says Avellone. However, mistakes can be fixed later in the game. "At a later point, when you have improved a skill or stat, with which you can suck up, you can try your luck with them," concludes Avellone.</blockquote>
 
All of my favourite dialogue moments have involved sucking up.
 
I still have some stickers of that logo Dave Hendee once sent to me. At the point where if you mailed BIS and went "can I have stuff?" they'd go "sure".

Still, a poster of the logo at that size owns all.
 
Brother None said:
Still, a poster of the logo at that size owns all.

It'd be nice to have, definitely. Looks like producing that sort of print isn't very difficult, you just need access to a high resolution image and a plotter. And then, to put to cherry on, go to a frame shop and buy the materials.

If only the photo plotters here at my university didn't cost $5 per square foot....
 
Brother None said:
I still have some stickers of that logo Dave Hendee once sent to me. At the point where if you mailed BIS and went "can I have stuff?" they'd go "sure, would you like the Fallout 2 source code or would you prefer a bunch of stickers?"

They're pretty good stickers.
 
Per said:
Brother None said:
I still have some stickers of that logo Dave Hendee once sent to me. At the point where if you mailed BIS and went "can I have stuff?" they'd go "sure, would you like the Fallout 2 source code or would you prefer a bunch of stickers?"

They're pretty good stickers.

:rofl:
 
For some reason, i always imagined Avellone to be fat.

Must be all those tweets about food he posts.

Anyway yeah, cool interview, cool poster, cool person. 8-)
 
Well, the 'mistakes can be fixed later in the game' part sounds interesting. Promising or worrisome? I'm thinking sounds good in concept but in execution Beth will dumb it down to the lowest common denominator.
 
I just hope that "fixing mistakes" doesn't mean giving water to hobos to raise your karma :mrgreen:

But I'm fairly confident that it doesn't.
 
MrBumble said:
I just hope that "fixing mistakes" doesn't mean giving water to hobos to raise your karma :mrgreen:

But I'm fairly confident that it doesn't.
i had almost forgotten about those dirty little talking karma vending machines.

my hopes did drop a bit when i read that you could go back and fix those "mistakes" i really liked the days of sometimes not ever even finding out i made a "mistake" or hadn't done something in the ideal way. it was just how you got through it...you could even replay several times and not even know there was possibly another way. of course this has to be better than beth's "everyone must see everything we did because it is all so cool" way of doing things. i guess i just like my stripper to tease a bit and leave something for the imagination and bethesda wants them to walk out totally naked and declare "here are all my bits, play with them"
 
Hopefully NPCs forgive the player over time (like in FO3), even if I end up killing someone :lol:. It may not be realism but hey it definitely improves the game.. also it saves you loads of time.
 
MrBumble said:
I just hope that "fixing mistakes" doesn't mean giving water to hobos to raise your karma :mrgreen:
It means that if you fail a skill check and come back later with that skill above the threshold, you can redo that option and succeed at the skill check.

Hahah, yeah I can't believe that people have ever gotten drawn in. I mean his name/avatar combo is a pretty big giveaway.
 
My room?

How about one in my room, one in my living room, one in my kitchen, one in my workplace,... Fuck, if I could fit it in, I'd put one that size in my goddamn john...
 
UncannyGarlic said:
MrBumble said:
I just hope that "fixing mistakes" doesn't mean giving water to hobos to raise your karma :mrgreen:
It means that if you fail a skill check and come back later with that skill above the threshold, you can redo that option and succeed at the skill check.

Hahah, yeah I can't believe that people have ever gotten drawn in. I mean his name/avatar combo is a pretty big giveaway.

I always thought he was being sarcastic and anti-rational just for the fun of it.

Anyway, the infinite skill check opportunity idea is almost as stupid as the karma 'vending machines'.

There should be some kind of limit to the number of tries, where the NPC response or attitude changes, or at least an increase in the threshold requirement with each failure.
 
I hear a space helmet called Death Helmet that makes you look like a droid and sound like a computer will increase your speech skill too.
 
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