or its because lol magic and ghosts and time travel lololololol
No, it's not because of just that. I don't mind the wacky content in Fallout 2 at all. But it still doesn't feel like a proper Fallout game. Because it's not about rebuilding and survival, but about expanding and political powers. The game focus changed a lot.
Then we have how Vaults became experiments, a big lore addition. That already changed the setting enough. While affecting the first game too.
Fallout 1 is still mainly a Post-Apocalyptic game, Fallout 2 is totally a Post-Post-Apocalyptic game. We went from small settlements that are struggling to large settlements that are not worried about survival, but in increasing their influence and territory.
We went from a main antagonist that wanted to mutate humanity so it can survive in these wastes and stop wars, to... A place where humanity is surviving quite well already and the main antagonist is a cartoony "American Nazi" from the pre-war time that wants to eradicate all mutated humans of the wasteland. And that made the Vaults being experiments for their space travel/colonization...
It became too political and power struggle focused. It added new lore that changed how we perceive the first game, it took some of the mystery from the great war. It changed enough that Fallout 2 (being my favorite game in the series) has a much different feeling when playing it than Fallout.
If you continue moving like that, it will change the feeling with each new game, doesn't matter if they are good or bad games, the feeling will dilute until you have Bethesda level of Fallout. A game with random stuff and that changed enough lore that it's only Fallout in name.
nah you're literally arguing that time should not move forward in the fallout timeline which is dumb because we've seen it work wonders in both 2 and NV.
2 and NV are good games, but they don't have the same feeling as Fallout 1. They feel very different from the first one for the reasons I mentioned before.
Struggle and survival changed to grow political and territory influence. It became too big, these factions managed to suck the post-apocalyptic feeling from Fallout.
Yes, they are good games, but wouldn't they be good games even if they were from a different IP? Do these two need to be Fallout to be that good? If you ask me, I would have enjoyed the games the same or even more if they were a different post-post-apocalyptic IP. The only thing tying the games are some factions and characters, the feeling is different. The desolation is gone. The rebuilding is done, we can now have armies of robot soldiers, we can have armies of roman ripoffs going around, we can now have armies based on pre-war America, we can have highly advanced pre-war crazy scientist robots making new technology, we can have almost immortal, crazy, violent pre-war construction workers, we can have an army of ground digging mutants that can invade the mojave if not kept in check, we have pacifist tribes... There are too many people, technology and safety. The setting feels totally different.