Pope Viper said:So what's it called when you take something "old school", and rape it into "Oblivion"?
Vanilla Ice.
Pope Viper said:So what's it called when you take something "old school", and rape it into "Oblivion"?
I'm not seeing the complete void of humor in videogames, it's not as common as it was in the heyday of adventure games but there are definitely games that focus on it and plenty of others that have bits here and there. Am I alone here or does this question not seem right?Eurogamer: Do you think there's a reason games avoid humour so much?
This is troubling, it's alright if the game's unbalanced if the designers feel that it's fun and they don't think that people will have less fun because one method of combat is strictly better than the other? That's just plain stupid, if a game is unbalanced then there will be resulting fun-factor problems for many players, especially the really competitive ones. Still, at least he later came back and said that it's balanced but it seemed like an afterthought/correction rather than the main point... That or he was trying to appeal to multiple bases but it seems odd that anyone would want an intentionally unbalanced game.Eurogamer: In terms of combat, are you worried that VATS is so much more powerful than real-time combat that it could unbalance the game?
Pete Hines: Not if it's fun. It's about giving the player the choice on how to play the game. We don't want VATS to be so overpowered that people are saying, "I finished the game in five hours because of VATS." It is balanced. We do have people who play the game heavily using VATS making sure those numbers and stats line up with the experience we're trying to provide and you can't just blow through everything.
All comments regarding how the "old school" system is far superior over the stuff we currently see aside, shouldn't dialogue be the MOST important part of this kind of game?Pete Hines: It's old school. After a certain point, when you're taking on a project of this magnitude, you've got to pick your battles, and you can't pick them all because you just end up trying to be everything and not being anything. Dialogue wasn't a battle we wanted to pick. It is a bit old-school, but it works well for what we're trying to do, and there were other things that were more important for us to spend time and energy on
That's a big undertaking, and spending time from a development standpoint on the actual dialogue and the camera angle it's being presented on - we just don't have unlimited monkeys and typewriters.
doomestic said:Back on thread, I also hate this whole "old school" myth. Wtf is with Eurogamer pushing this agenda? I don't know if they are actually trying to deliberately make the game look good, or if they are truly oblivious to the fact that Mass Effect's dialogue was dumb as hell.
I think that mechanics is the most important, followed by level design, after that would be quest structure, and then probably dialogue. It's definitely in the top five or ten and one of the most important things to concentrate on but I wouldn't say that it's the most important thing. Still, dialogue certainly isn't less important than VATS (arguably the tier below or above it) and should definitely be one of their main battles but I'd say that there really aren't many (more skill based options) changes to be made from the first two game's system. Still, make changes they have and none of them are encouraging, like having percent success displayed by certain answers since hand holding is damaging to RPGs (I've also mentioned my fondness of a strict requirement [success if skill >= N] system for CRPGs in general elsewhere).bonustime said:All comments regarding how the "old school" system is far superior over the stuff we currently see aside, shouldn't dialogue be the MOST important part of this kind of game?Pete Hines: It's old school. After a certain point, when you're taking on a project of this magnitude, you've got to pick your battles, and you can't pick them all because you just end up trying to be everything and not being anything. Dialogue wasn't a battle we wanted to pick. It is a bit old-school, but it works well for what we're trying to do, and there were other things that were more important for us to spend time and energy on
shorrtybearr said:The stuff about the "trying to be everything and not being anything" thing is a good idea, i hated in oblivion that you could be everything by the end of the game. It was quite stupid.
winterraptor said:But do we really believe Bethesda's brand of dialog is going to be anything but this:
-(A)NPC: Help! My farm is overun with raiders, save me!
A1: What?! Lead me to them forthwith! Fuck! {Response B}
A2: Eh, get lost, farm boy. I couldn't fuckin' care less. {Response C}
A3: What do I fuckin' get out of it? {Response D}
A4: You annoy me. Fuckin' die! {end,start combat}
A5: Fuck, I must go. {Response C}
-(B) NPC: Oh, thank you so much! Right this way! {teleport to raider-laden farmstead, get exp & phat loots off bodies}
-(C) NPC: What? I can't believe this! Fine...I'll wait here should you change your mind. {end,state-still-0}
-(D) NPC: I am but a simple farm boy. I have nothing to reward you with but my thanks.
D1: Ah, fuck, I'll do it anyway, but I'm quite sour about it in what is surely a fallout quasi-anti-hero style. Fuck. Anyway, lead on. {Response B}
D2: Forget it, then, fuck-chump. {Response C}
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Phancypants said:Did I miss something where they said every second word was going to be a swear? All the dialog that I've seen has been written well (albeit, taken out of context from the rest of the conversation because they're from screenshots). My impression from interviews is that there is swearing where it's appropriate based on the person saying it, and the situation at hand.
EnglishMuffin said:By well written, I assume you mean, "without spelling errors". So far all the dialogue we have seen has been quite bland. Good for a TES game, bad for a Fallout game.
Phancypants said:I did clarify that the writing wasn't award-winning. I wouldn't say it's bad for a Fallout game either.
I agree. Mass Effect's system (good or evil, always in the same location) lead me to not even read half the choices. I just held the stick in the right location and kept clicking 'x'. Many modern dialog trees aren't really trees at all. There's just the evil path, and the good path.Brother None said:What's more important is the dialogue structure: how many quest requests come down to "yes, no, more money" with a possible "I'll kill you now" tagged on? How many dialogues are just "nice guy or combat" like the Simms dialogue? How many dialogue choices actually matter for the path you take in dialogue.
Done correctly, the occasional swear can add context or character to a situation. The scariest line that Todd's ever said is along the lines of 'swearing can be funny'.Brother None said:And it's already clear that Fallout 3 will contain significantly more swearing than - say - Fallout did. And that's too bad.
Most of the dialogue we've seen so far has been average quality (5 out of 10) but I've certainly seen some lines that I thought were bad (childhood in the vault looks painful) and I've seen the ye olde Fallout merchant.Phancypants said:My point was that some people seem to be assuming the dialog will be an abomination unto God. All the shots we've seen show a compentent writing style. Personally, the tidbits that I've seen make me really curious to see an entire conversation flow in action, and I'm cautiously optomistic about it.
Phancypants said:
UncannyGarlic said:Most of the dialogue we've seen so far has been average quality (5 out of 10) but I've certainly seen some lines that I thought were bad (childhood in the vault looks painful) and I've seen the ye olde Fallout merchant.
Phancypants said:UncannyGarlic said:Most of the dialogue we've seen so far has been average quality (5 out of 10) but I've certainly seen some lines that I thought were bad (childhood in the vault looks painful) and I've seen the ye olde Fallout merchant.
With a decent voice actor, caravan guy might be kind of funny. I read that and imagine him like the crazy guys who say shit like this outside my apartment. Ahh, the joys of downtown living...
Phancypants said:Did I miss something where they said every second word was going to be a swear? All the dialog that I've seen has been written well (albeit, taken out of context from the rest of the conversation because they're from screenshots).
They've cut down on the NPC count, and increased the amount of dialog, and all the leaked shots seem to show a consistent (not stunning, but definately not bad) level of writing.
Oh, a fellow student on the path of the Wasteland! Welcome to my humble caravan. Please relax, for we are in a place safety.
That's exactly the thing, I can see there being someone in a Fallout game that would talk about that but certainly not a regular merchant and definitely not one part of a regular trade caravan. It sounds like they just yanked a line from one of their TES games and changed one word from something that made sense to "wasteland" and called it good.Public said:
Oh shit, I didn't notice that guy.
Yes it'd be funny to have one guy like that who thinks he's a merchant with a caravan. But I'd imagined him as an old, crazy drunk with just one tooth. This one looks like he's serious about it though.
Oh, a fellow student on the path of the Wasteland! Welcome to my humble caravan. Please relax, for we are in a place safety.
"The path of the wasteland"? "my humble caravan"? WTF dude? How did survive around here? You offered your virginity to the raiders, or worse...
...are you from Oblivion?
How did survive around here?