European Commonwealth : Paris (wip)

Thanks everybody!

Jotisz wrote:
Nice it looks real good, I especially fond of the new blueish look

I am glad you saw it, I also would like to replace the green color of the writing by a blue one, but that's something i am going to need Timeslip's help for.
Here is an idea of what it would look like (again, it's a wip)
[spoiler:f0d11c4833][/spoiler:f0d11c4833]

Even if, to be honnest, the blue color can be a pain in the ass, since there are so few tone of it in F2, and many of them are transparent...

Would you be interested in helping a little with the critters creation, Jotisz?
There is something I was thinking of: making some AA animation for the blastwave critter (codename for the trenchcoat), with the helm in their hand but with different heads: the blue long haired one (to automate the other colors), the bald one, bald one with mask. So they could be used for some lieutenants, special critter. When attacked, they would have the normal (future) blastwave helmet animation.
Just a side project so far, haven't exactly though this trought.


Looking very good! I'm keeping my fingers crossed for this mod! Very Happy

Thanks a lot! I would like to have the life in the EC-Shelter to behave a little like your little factory, but for now I keep it modest.


Just my idea of a holodisk, it could be found on the outskirts of the playable aria.

"Another day of this insanity, Dr.Sommer has started treating Berlin like his own personnel playground, the man's gone batty! He actually injected Fuhrmann with his new "ultimate cure" I tried to tell him that his "cure" dose more harm than good Fuhrmann's still got his skin peeling back, it's like he's trying to turn us into some sort of poison, if this keeps up, I will have to quit."
I 'd like to keep the german allusion more DDR oriented as possible, but thanks, i am going to consider.
 
Grayswandir said:
Would you be interested in helping a little with the critters creation, Jotisz?
There is something I was thinking of: making some AA animation for the blastwave critter (codename for the trenchcoat), with the helm in their hand but with different heads: the blue long haired one (to automate the other colors), the bald one, bald one with mask. So they could be used for some lieutenants, special critter. When attacked, they would have the normal (future) blastwave helmet animation.
Just a side project so far, haven't exactly though this trought.
I would be, though I don't have much free-time nowadays but doing some copy-past would be ok though I can't guarantee that I can do finished frms every week.
Although I don't know if it now possible but there was an idea to make the power armor helmetless and when is a combat the player would put in his head like Goris does whit his robe if I'm correct there was some playing around with his script but I think it didn't suceessed at that time...
 
Man, give lasers some love in your mod ;)

Fallout 1/2 was all about plasma/pulse/gauss

BTW, gauss rifle is german, so it has to be in :D
 
Grayswandir said:
Thanks a lot! I would like to have the life in the EC-Shelter to behave a little like your little factory, but for now I keep it modest.

Hey, I feel somewhat distinguished by your mentioning my work :P Should you guys want to have a peek at my scripts or anything, just send me a PM. I'll share with you what I can.
 
Grayswandir said:
I have something like that in mind, like the PA was the "secret weapon" of the US lab, and the stealth armor the one of the Chinese, the european engineers have worked on a secret technology of their own, it just won't be armor related.
I consider this to be a great idea. :salute:
Hm, I did not like the FO2 APA design anyway and did not use it in my playtroughts. The combat armor MkII is good enough, especially when combined with some dermal implants, or Toughness perk. (Only during the final Enclave visit I'm wearing a hardened PA.)

Good luck with your project, gentlemen, it looks amazing so far.
Viva la France! :)
 
Nice to see living people in old good Europe (in Fallout of course).

Your goal is quite impressive, I hope You`ll finish this mod :)
 
Hehe we can finally live in the open :mrgreen: !

It's nice to see so many entousiaste people on our mod, thank you all for your impression and your comments :wink:, and thank for Ardent and Jotisz for your future help, it's very nice to you guys =).

Otherwise, if you have any suggestion for new perks, I'm interested, it must be sure it stays in the reasonable scriptable.

Good evening and stay informed =D !
 
hello!

quand il pleut à Paris puis à Bruxelles les gouttes

Well eh, I dont know of any Belgian Fallout project... But I wondered how a European Fallout universe would look like. I guess french computers could be called un ordinateur.
I saw some nice French movies depicting a post-apocalyptic Paris:
Le Dernier Combat 1983 and sf movie depicting paris engulfed in sahara sand.

Well anyway I must say that the french vault boy looks really good, like professional, more so than F3 vault boy, which was awful. details make fallout!

chapeau!
 
Grayswandir said:
Just a little update to say we are going to use the first 2 minutes of the short movie of Paul Doucet "Bunker" as a part of our intro. He is also a big fan of the first fallout, and his vision of a postapocalyptic Paris is similar to our. You can check the whole film (10min) here:
http://www.youtube.com/user/bebealien2#p/a/u/1/ek3yNDa3qAU

Enjoy!
Nice!
The beggining of this short movie fits to this fallout mod like a glove!
And about this "Bunker" - I knew what was comming in the end ;P
 
The original art of Charles 2.0 was made by Maya Brisa, aka Ayleid, forgot to say it in the first post. Then Snake and his team makes the others. We will of course make a full credit list with everyone who contributed, but I figured this needed to be said here.
Ho and since i am at it, here is a thread here in nma, that helped me to create my take on a 2070 France.
http://www.nma-fallout.com/forum/viewtopic.php?t=53277
So, thanks to the guys who wrote in it.


Well eh, I dont know of any Belgian Fallout project... But I wondered how a European Fallout universe would look like. I guess french computers could be called un ordinateur.

Or a minitel, maybe?
I am suprised I didn't received any complaints from belgian people about the timeline where France put Belgian under a protectorate...
Might be due to the fact I haven't translated it in french yet!



Nice!
The beggining of this short movie fits to this fallout mod like a glove!
And about this "Bunker" - I knew what was comming in the end ;P

I know, right? :D I couldn't believe my luck when i saw it the first time! I was like : I NEED to have this!
Well, the author is a fallout fan, so he was okay with it. I might make the heroin make an appearance, if I have the time.
 
@ Grayswandir - Feel to use any of the art I made for the restoration Project, who knows there might a few things in there that can assist you with this project. :salute:
 
Oh, well, I am already extensively using them you know! :D
I couldn't miss such an oportunity of awesom fallout art...

We also use many stuff of the repository, the novarain's AK112 rifles, BGE stuff, X'il/Conti 's gun, Jotisz TV, many russian stuff, many custom stuff, (some of them have already been disclosed here)...


minigun1.gif

papillon4hard.gif

pistoltest3.png



Our build is based on the Rp, so all your art is already in "our" mapper. In fact, I have another favour to ask of you, i already PM Killap about it, but since you are the mapper of the RP, maybe you are the one I should talk to : Would it be possible to add the concrete wall / tiles/scenary Continuum made some time ago to the next RP update?
I know the RP doesn't use them, but this way, I can keep my build as long as possible compatible with the RP one. And then I don't have to have to port the nice future upgrade (npc armor mor, appearance mod, sfall..) all the kind of thing I have no idea how to do.

Of course, that is only if that ain't to much work for you. I don't want to pass my load of work to another.


:D
 
That minigun is problematic. The tip of every barrel should be symmetrical, otherwise it would look awkward and have bad balance when firing (more weight would be wherever the top barrel is).
 
Oooh this looks so exciting. I would realy love to help but I am not into any computer technical stuff.
Its very likely not needed but I GM for many years now and I am very good in designing persons and their character.
Anyway, is this kind of help needed I would be glad to contribute and if not best of luck, I would realy love to see this.
 
Grayswandir said:
In fact, I have another favour to ask of you, i already PM Killap about it, but since you are the mapper of the RP, maybe you are the one I should talk to : Would it be possible to add the concrete wall / tiles/scenery Continuum made some time ago to the next RP update?

I know the RP doesn't use them, but this way, I can keep my build as long as possible compatible with the RP one. And then I don't have to have to port the nice future upgrade (npc armor mor, appearance mod, sfall..) all the kind of thing I have no idea how to do.

Of course, that is only if that ain't to much work for you. I don't want to pass my load of work to another.

It might be a bit tricky because I'm adding quite a lot of new stuff (scenery - walls) to the next build (RP 2.2), the RP is still a work in progress. Next will come the new critters - backgrounds - talking heads...it's a lot of work. After this build is up and running I will see what I can do, but I need to know exactly what artwork is involved.
 
Thomas de Aynesworth said:
That minigun is problematic. The tip of every barrel should be symmetrical, otherwise it would look awkward and have bad balance when firing (more weight would be wherever the top barrel is).

The minigun and the pistol was just a test, it should not be in the mod but don't worry, there will be another surprise for weapons :D

Lynette said:
Oooh this looks so exciting. I would realy love to help but I am not into any computer technical stuff.
Its very likely not needed but I GM for many years now and I am very good in designing persons and their character.
Anyway, is this kind of help needed I would be glad to contribute and if not best of luck, I would realy love to see this.

Hehe my friend, you talk copy-paste ? We really need people to make copy-paste, and Grayswandir loves this kind of person :wink: . Well, he is the boss and him to decide but I guess he has work for you if you want.
 
Well it's cool, really cool bro', like you know...
Just don't change anything on the shelter maps! they looks awesome! don't modifify anything, it's just perfect!
 
Hopper said:
Well it's cool, really cool bro', like you know...
Just don't change anything on the shelter maps! they looks awesome! don't modifify anything, it's just perfect!
Sorry, but what maps? Did I miss any link?

Are there screens of this mod? Or any demo?
I read the posts in this thread but maybe I missed something.

About the bunker short movie, I know it isn't yours and you'll only be using the first 2 minutes, but I have to say there are some plot holes in it. FWIW, my comments:
- After Marie is initially contacted the other guy should have kept communicating with her for several days in order to gain her trust (this could be done with some fade in and fade outs and some narration).
- It's hard to believe she was the only one to reach that bunker in time. How does she even know about it? She's just an ordinary person. Where are the hot shots that built and that wanted to stay in that bunker during the WWIII? Not even one survived?
- Wasting missiles in a single bunker with a single person because she might be infected? Does not compute. What about all the other contaminated people living outside the bunker?
- From suicidal tendencies to an obstinate desire to live in such a snap?!
 
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