Grayswandir
Mildly Dipped
Thanks everybody!
Jotisz wrote:
I am glad you saw it, I also would like to replace the green color of the writing by a blue one, but that's something i am going to need Timeslip's help for.
Here is an idea of what it would look like (again, it's a wip)
[spoiler:f0d11c4833][/spoiler:f0d11c4833]
Even if, to be honnest, the blue color can be a pain in the ass, since there are so few tone of it in F2, and many of them are transparent...
Would you be interested in helping a little with the critters creation, Jotisz?
There is something I was thinking of: making some AA animation for the blastwave critter (codename for the trenchcoat), with the helm in their hand but with different heads: the blue long haired one (to automate the other colors), the bald one, bald one with mask. So they could be used for some lieutenants, special critter. When attacked, they would have the normal (future) blastwave helmet animation.
Just a side project so far, haven't exactly though this trought.
Thanks a lot! I would like to have the life in the EC-Shelter to behave a little like your little factory, but for now I keep it modest.
Jotisz wrote:
Nice it looks real good, I especially fond of the new blueish look
I am glad you saw it, I also would like to replace the green color of the writing by a blue one, but that's something i am going to need Timeslip's help for.
Here is an idea of what it would look like (again, it's a wip)
[spoiler:f0d11c4833][/spoiler:f0d11c4833]
Even if, to be honnest, the blue color can be a pain in the ass, since there are so few tone of it in F2, and many of them are transparent...
Would you be interested in helping a little with the critters creation, Jotisz?
There is something I was thinking of: making some AA animation for the blastwave critter (codename for the trenchcoat), with the helm in their hand but with different heads: the blue long haired one (to automate the other colors), the bald one, bald one with mask. So they could be used for some lieutenants, special critter. When attacked, they would have the normal (future) blastwave helmet animation.
Just a side project so far, haven't exactly though this trought.
Looking very good! I'm keeping my fingers crossed for this mod! Very Happy
Thanks a lot! I would like to have the life in the EC-Shelter to behave a little like your little factory, but for now I keep it modest.
I 'd like to keep the german allusion more DDR oriented as possible, but thanks, i am going to consider.Just my idea of a holodisk, it could be found on the outskirts of the playable aria.
"Another day of this insanity, Dr.Sommer has started treating Berlin like his own personnel playground, the man's gone batty! He actually injected Fuhrmann with his new "ultimate cure" I tried to tell him that his "cure" dose more harm than good Fuhrmann's still got his skin peeling back, it's like he's trying to turn us into some sort of poison, if this keeps up, I will have to quit."