DwayneGAnd
Look, Ma! Two Heads!

In my opinion, the first and second games could have had more ending slides. Some settlements in the first game had only the mutant invasions for a bad ending. Klamath in the second game had no ending slides. I also don't like how the game blames you for the extermination of the deatchlaws in Vault 13, even if the Enclave invaded the vault.
Here are some new suggestions for ending slides that should have been in the first game:
Shady Sands:
Rescue Tandi from the Khans, but do not wipe them out
Kill Tandi but wipe out the Khans
Kill Tandi and Aradesh and wipe out the Khans
Junktown
Kill Gizmo but do not eliminate the Skulz
Kill Killian but do not eliminate the Skulz
Kill Gizmo and Killian but do not eliminate the Skulz
Kill Gizmo and Killian and wipe out the Skulz
Hub
Decker is alive but the missing caravans aren't found
Decker is alive and the missing caravans are found
Complete Decker's tasks and find the missing caravans
Complete Decker's tacks but do not find the missing caravans
Brotherhood
Kill Maxson
Kill Maxson and Rhombus
Adytum
Wipe out the Blades
Kill the Regulators
Do not kill the Blades or Regulators
Kill the Blades and the Regulators
Gun Runners
Kill the Gun Runners
Wipe out the Deathclaws
Do not wipe out the Deathclaws
Kill both the Deathclaws and Gun Runners
Necropolis
Fix the waterpump but do not kill Set
Fix the waterpump and kill Set
Do not kill the mutants at the watershed
For the second game:
Elder
Elder dies on the oil rig
Elder is alive and you have good karma
Elder is alive and you have evil karma
Klamath
Kill the rat god and solve the cattle rustling mystery
Do not kill the rat god and solve the cattle rustling mystery
Kill the rat god and do not solve the cattle rustling mystery
Do not kill the rat god or solve the cattle rustling mystery
Sierra Army Depot
Do not enter the Sierra Army Depot main building
Enter the Sierra Army Depot but do not build Skynet
Enter the Sierra Army Depot and build Skynet
Infect the Sierra Army Depot but do not build Skynet
Infect the Sierra Army Depot and build Skynet
Vault 13
Enclave invades the vault
NCR
Tandi is dead
Westin and Tandi are dead
Westin, Tandi, and Carlson are dead
Complete the deal with Westin dead
Complete the deal with Carlson dead
Complete the deal with Westin and Carlson dead
Complete the deal and kill Tandi
Myron
Sell Myron into slavery
Raiders
Wipe them out
Convince their guide to abandon them
New Reno
Leave the Wrights in charge, do not enter the Sierra Army Depot, do not destroy the stills
Leave the Wrights in charge, do not enter the Sierra Army Depot, incorrectly solve Richard's murder
Use this thread to discuss what other ending slides you can think of and what the ending slide text should read.
Here are some new suggestions for ending slides that should have been in the first game:
Shady Sands:
Rescue Tandi from the Khans, but do not wipe them out
Kill Tandi but wipe out the Khans
Kill Tandi and Aradesh and wipe out the Khans
Junktown
Kill Gizmo but do not eliminate the Skulz
Kill Killian but do not eliminate the Skulz
Kill Gizmo and Killian but do not eliminate the Skulz
Kill Gizmo and Killian and wipe out the Skulz
Hub
Decker is alive but the missing caravans aren't found
Decker is alive and the missing caravans are found
Complete Decker's tasks and find the missing caravans
Complete Decker's tacks but do not find the missing caravans
Brotherhood
Kill Maxson
Kill Maxson and Rhombus
Adytum
Wipe out the Blades
Kill the Regulators
Do not kill the Blades or Regulators
Kill the Blades and the Regulators
Gun Runners
Kill the Gun Runners
Wipe out the Deathclaws
Do not wipe out the Deathclaws
Kill both the Deathclaws and Gun Runners
Necropolis
Fix the waterpump but do not kill Set
Fix the waterpump and kill Set
Do not kill the mutants at the watershed
For the second game:
Elder
Elder dies on the oil rig
Elder is alive and you have good karma
Elder is alive and you have evil karma
Klamath
Kill the rat god and solve the cattle rustling mystery
Do not kill the rat god and solve the cattle rustling mystery
Kill the rat god and do not solve the cattle rustling mystery
Do not kill the rat god or solve the cattle rustling mystery
Sierra Army Depot
Do not enter the Sierra Army Depot main building
Enter the Sierra Army Depot but do not build Skynet
Enter the Sierra Army Depot and build Skynet
Infect the Sierra Army Depot but do not build Skynet
Infect the Sierra Army Depot and build Skynet
Vault 13
Enclave invades the vault
NCR
Tandi is dead
Westin and Tandi are dead
Westin, Tandi, and Carlson are dead
Complete the deal with Westin dead
Complete the deal with Carlson dead
Complete the deal with Westin and Carlson dead
Complete the deal and kill Tandi
Myron
Sell Myron into slavery
Raiders
Wipe them out
Convince their guide to abandon them
New Reno
Leave the Wrights in charge, do not enter the Sierra Army Depot, do not destroy the stills
Leave the Wrights in charge, do not enter the Sierra Army Depot, incorrectly solve Richard's murder
Use this thread to discuss what other ending slides you can think of and what the ending slide text should read.