F3 in FNV DLC (and no ending reconn)

LinkPain said:
There is a deeper connection to Fail3?

Well, why is everyone going all yadda-yadda about that there will be some Fallout 3 character in a New Vegas DLC? Isn't that totally not important? And like I wrote above, why should there be any Fallout 3 character anyway. It's the damn west coast and not the east coast. Feels to me as if it's really not a deal anymore to jump from one coast to the other.
 
Stanislao Moulinsky said:
House survived for 200 years by investing hundred of millions of dollars in the necessary research and technology, and Braun did it by... strapping himself into a chair?

Wow, I completely forgot about that. :shock:

"Stanislaus Braun was a brilliant German Vault-Tec scientist before the Great War, the head of Future-Tec, and the creator of the Garden of Eden Creation Kit (G.E.C.K.)"

"Future-Tec is a division of Vault-Tec Industries which specialized in advanced weaponry and sciences. Headed by Stanislaus Braun, the company was considered to be top secret by all officials of Vault-Tec Industries. Future-Tec was designed by Vault-Tec to investigate and create futuristic weaponry and technologies from state of the art and Alien designs."

So I assume it wasn't "just a chair". It was never defined how much time or resources would have been put into creating the stasis chambers. It is conceivable that millions were spent, given it was a Vault-Tec funded division.
 
It may be a stasis chamber, but beth shows nothing but people looking into a Computer and somehow surviving 200 years. And if you look at the bodies they look pretty good for 200 year old person, while Mr. House, despite being one of the most richest and most intelligent men on the planet and putting a fortune into making a chamber for him, ends up looking like corpse. There is nothing wrong with having stasis chambers in a game, but giving no explanation of how it works and doing it the way beth did is why its a terrible idea with no background.
 
Well it is implied that even if you released them from the statsis chambers, the Vault dwellers of Vault 112 would die inmediatelly, House would survive for over a Year after being released from the chamber.
 
Walpknut said:
Well it is implied that even if you released them from the statsis chambers, the Vault dwellers of Vault 112 would die inmediatelly, House would survive for over a Year after being released from the chamber.

Yes but its never explained why they die, despite looking the same age as they were when they went in. House dies a year after being released from the chamber because hes been exposed to microorganisms that his body dosen't have an immunity to. This is the whole point of this argument is that Beth dosen't explain it.
 
I theorize, (and it obviously si only that a theory, Beth doesn't think things through) that Tranquility Lane just downloads your memory into the other world, and unless you go back to your body it will just die out, thirst and hunger, but as they are Hermeticaly sealed their bodies don't decay and rot.
 
I think it's also difficult to compare Mr. House to Stanislaus Braun. Stanislaus is a "step-along-the-way" in the main quest. His role is minor and for most of the game you have no involvement with him.

Mr. House is a pivotal character that you work with directly for a large portion of the game, so it makes sense to go into more detail about how he's managed to preserve himself for centuries after the war. There's also a lot more build-up to the point of finding out he's decrepit and preserved by some kind of life support system. Mr. House is closer to President Eden really, because there's that moment where you find out he's not what you expected him to be.

I don't think the stasis chambers were that wild, in that sense. Especially when Stanislaus may well have rivaled Mr. House in intelligence. He had his own agency capable of producing advanced technology. I guess they could have explained how it worked or the research in much more depth, but it wouldn't have added much to the overall game. And they could have been just better. I didn't really get the TV on the inside. It also would have been nice if you could kill Stanislaus. Leaving him trapped inside his world was still pretty sadistic.
 
Walpknut said:
I theorize, (and it obviously si only that a theory, Beth doesn't think things through) that Tranquility Lane just downloads your memory into the other world, and unless you go back to your body it will just die out, thirst and hunger, but as they are Hermeticaly sealed their bodies don't decay and rot.

This is all that was needed. A simple explanation. But Beth as usual didn't explain it and now it seems stupid.
 
Stanislao Moulinsky said:
brfritos said:
Plus, it was one of the few FO3 side-quests that had good dialogs and story.

Excuse me? The quest where[spoiler:827418cfa4] the Lone Wanderer decides that he has to give Harkness back his memories because "he would want to know he's an android" even though he chose on his own to forget he was an android? And when he remembers who he really is instead of frying his ass he gives him his trusty Plasma Rifle as a reward?[/spoiler:827418cfa4] THAT quest has a good story?

I agree with you that the end was so-so, but I think that Harkness in competent hands can make a good character and a good story.
The whole premisse of his side-quest is interesting at least and Obsidian proved they are talented storytellers, so his development can make a memorable tale.

I have to give them credit, they make'd the whole events of the BoS in FO3 coherent in NV and inside the BoS lore.
This was not an easy task.

[ ]'s
 
Sounds like a load to me. As far as I know, there are 4 DLC's planned and that's plenty for me. That mention of FO3 nonsense coming into Vegas is a tad far fetched for me. Mr. New Vegas was enough, adding Three Derp to the mix would be even stupider.
 
White Knight said:
Walpknut said:
I theorize, (and it obviously si only that a theory, Beth doesn't think things through) that Tranquility Lane just downloads your memory into the other world, and unless you go back to your body it will just die out, thirst and hunger, but as they are Hermeticaly sealed their bodies don't decay and rot.

This is all that was needed. A simple explanation. But Beth as usual didn't explain it and now it seems stupid.

And therein lies the rub, with Braun and with so much else-- too many unanswered questions, not enough given to the players to engage suspension of disbelief. The "memory download" theory would be plausible were it not for the fact that each lounger was monitoring the life signs and biostress of its occupant, and the fact that you and your father can both just jump into an unoccupied lounger and go to town (and disconnect just as easily) seem to debunk the idea that these chambers were longevity enhancers as well, unless Vault-Tec's technology was so far ahead of the game as to make House's efforts-- with all of RobCo's funding and expertise behind them-- seem laughable by compare. If VaultTec had had those capabilities, I think it's fair to asusme that the history of post-nuclear America would've played out very differently.

I didn't mean to derail the thread, at any rate. We can start a new one if anyone thinks this bears discussion. I just meant to expound on one of a thousand glaring examples of how Obsidian's lighter touch and their respect for the player's intelligence make NV, in many regards, incompatible with Bethesda's more piecemeal wasteland. I'm honestly a little nonplussed that the two games are going to have to touch.

(Incidentally, though, the one hint of F3 that I do remember in New Vegas-- the portrait at Camp Golf of House standing in front of Liberty Prime-- was such a tastefully subtle nod to canon that I actually found myself retroactively okay with Prime's existence. Maybe they can fix the entire Capitol Wasteland by placing it in DLC and Obsidianizing it one element at a time...)
 
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