You can distribute anything if you won't try to make $ from it, and if it's not contain any functional copyrighted material. That means you CAN distribute a game, based on engine or assets you haven't bought a license for, BUT you must not include those assets and files in the package, and do it for free. It's called modding. lol.@Lexx obviously distributing a separate game built on the engine you don't have rights on is not legal. Don't, and it will be fine.
I mean technically we could just delete the thread... soI will not let this thread die. NMO will NOT become loverslab!!!
Why would you do so? This subject is bound to appear once for a while. You see, original Fallout already have some degree sexual content, though it is more like an interactive fiction, and any visualization may seem to be unnecessary, any attempts are welcome.I mean technically we could just delete the thread... so
I'm not sure why do you take my point, reiterate it back to me and somehow imply that I'm wrong.You can distribute anything if you won't try to make $ from it, and if it's not contain any functional copyrighted material. That means you CAN distribute a game, based on engine or assets you haven't bought a license for, BUT you must not include those assets and files in the package, and do it for free. It's called modding. lol.
Also you can sell ANYTHING you made for a game, more safely with 3rd party tools, but you just can't mention a game to promote it. I guess this was the case with that "project"
And generally, you can't be safe when it comes to lawsuits...
In that case, nothing prevents you to sell stuff under name of the game your mod made for? Nope. Publisher can easily shut your stuff down. Because they own game name, and selling additional content under that name must be allowed. Point is, that guy tried to sell his junk under Fallout name. Fail. Because franchise alone can attract customers and this will never be tolerated by publishers.I'm not sure why do you take my point, reiterate it back to me and somehow imply that I'm wrong.
The difference between a game and a mod is that you can play a game, but you can't play a mod. You need the original game to use it. That's why it's called "modding".
And there's nothing preventing you from trying to make $ from it... as long as there no copyright, patent or trademark infrigement, which generally hard or even impossible to do when modding.
That's trademark infrigement. Which I specifically mentioned. Although they probably infringed on copyright as well, I doubt the model was created from scratch.In that case, nothing prevents you to sell stuff under name of the game your mod made for? Nope. Publisher can easily shut your stuff down.
Because they own game name, and selling additional content under that name must be allowed. Point is, that guy tried to sell his junk under Fallout name. Fail. Because franchise alone can attract customers and this will never be tolerated by publishers.
My point is, a bunch of files doth not a game make. Like several human bodyparts do not make a human. On the other hand, a human missing some bodyparts is still a human.And you just said "you can't release a game based on a licensed (not by you) engine" Yes you can. You can release a total conversion minus core stuff. Selling it won't be wise though.
Just to be reported and and downed within days if you use any western e-trade plarform)Oh yeah, and for those who are still in doubt whether mods can be sold, I can make a VIP Platinum Exclusive Limited Time offer - a copy of FO2tweaks only for $9.95!
I believe Olympus 2207 devs still have render setup to do this, might worth asking them for that purpose or another.The Loverslab would be proud, actually.
A few months and counting.Just to be reported and and downed within days if you use any western e-trade plarform)