I'm using sfall 4.4.4 (the newest version). My plan is to test the whole game with this latest version of sfall, and if everything goes well (I've already completed all quests in the first two locations, and everything works fine so far), I'll share the configuration (and installation files) with the rest of the community. This will be an unofficial sfall patch for the game.so what seemes to be the problem? describe what's going on to give us a lead what is wrong..
how are the party NPCs behaving, what sfall are you using? is it Resurrection vanilla 3.7.3 is it sfall-extended/sfall5 from Drobovik's/Pyran's archive or have you updated sfall manually?
actually i never had problems wiith this setting besides one point in sfall history where the function was beginning to be outsourced and the script was fucked up after an update..
If You've updated sfall than i have my suspections of what you did wrong, however I'd like to hear Your story first before pointing fingers at something..
I tested it 20 minutes ago, and with a vanilla installation and sfall version 3.7.4, the full control mode (Mode=2) works fine. However, with sfall 4.4.4, this mode doesn't work (NPCs are still controlled by the PC's AI). The same configuration works perfectly in @Lexx Fallout Et Tu.
@gustarballs1983 Are you (or anybody else) able to correctly set up full control combat mode for all party members with sfall 4.4.4 in FO 1.5: Resurrection? I'm also attaching both configuration files. I changed the file extensions due to forum upload restrictions.
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