Fallout 2 mod Fallout 1 Demo in Fallout 2

Here's a quick example screenshot using new create_win script function.
8vzg7yL.jpg


The sticker doesn't get behind the pipboy window when you click anywhere else, but I didn't test putting the day counter on it.
 
Woah, awesome!

The timer, I didn't think too much about it, really, but it seems problematic. The "font" for it is just a .frm, and don't know if it's possible to use that through scripting?
If not then I'm thinking I'd either need to create a font file that Fallout can use (didn't have much luck with that when I tried) or split that .frm in separate ones for each digit... and use them as buttons that don't do anything on top of the sticky window? Although I think buttons can't have transparency? So they'd have to include part of the sticky note graphic in them.
And then there's figuring out the scripting to make the timer work...

Edit: Just tried the create_win function and it worked perfectly!

Edit2: Deferred success :P
qscKS6Z.png
 
Last edited:
Alright, so fonts seem to be out of the question. The buttons use the .fon files which don't have any antialiasing/semi-transparency so they're unable to replicate the text on sticky note.
Unless there's a way to use the .aaf fonts instead, I'll have to think of some other way of doing this.
 
Bit grave digging, but have the script sources been released somewhere?
 
Just wanted to proclaim again how much it sucks that the sources weren't released. Gives me a shitton more work than necessary.
 
FeelTheRads was last seen: Feb 10, 2019 :(

made me curious though, what were you planning to do with it?
 
Integrating it into ettu. Spend the whole day on rewriting decompiled vanilla scripts. Everything is working now, but I didn't really do any bug- or playtesting. So stuff could still be broken, who knows.
There might be other issues in the demo scripts, which I first have to stumble over, etc. etc. which is what's annoying me.

/Edit: In case anyone wonders / wants the rewritten scripts as well, they are already on git and will now be updated every once in a while (if I fix some shit or whatever).
 
what were you planning to do with it?
That's actually my very old and very silly request for Lexx to include parts of all "True Fallouts" (TM) into Fallout1in2.

We have whole Fallout 1 (duh), one slightly modified map from Fallout 2 (as special encounter), only thing missing is Scrapheap where all of it started... Hopefully, at some point in future (when/if we defeat some technical obstacles) it should be possible to visit the map just to make me shut up about it already for a small nostalgia trip ;)
 
Back
Top