TheKingofVault14
Fallout Fan For Life!
Recently on Twitter, TriangleCity asked FO1 Designer Jesse Heinig if he remembered any details of the original plans for the scrapped raider factions The Vipers & Jackals, and this is what he had to say...
Here's the transcript of the Twitter thread:
TriangleCity: "I know this is a longshot since Fallout was developed so long ago, but do you remember any details regarding the cut raider factions, the Vipers and Jackals?"
Jesse Heinig: 1/ "My original plan for the Vipers (but I didn't have time to implement them) was to make them kind of a snake-cult. (I like snake-cults okay?) They would be a mix of fragmentary hand-down traditions from charismatic snake-handling, indigenous culture knowledge, and..."
JH: 2/ "... misapplied fragmentary pre-War knowledge handed via oral history. Not much actual development was done on what kind of story they'd have for players to interact with, but there was a notion that you could ally with them, go through one of their snake-handling rites..."
JH: 3/ "... and gain a Perk that gave you a high level of poison resistance. The Jackals were even less-developed, so named because they were scavengers: Not just tech scavengers looking for bits of useful trash from the old world, but..."
JH: 4/ "... scavenging remains, trash, discards from other tribes or communities, including sometimes people who were exiled or lost."
TC: "Absolutely fascinating! Thank you so much! I'm a huge fan of all the amazing work you've done."
And that's that! Huge kudos goes to TriangleCity for doing this, all the research and cut content searching that he does is amazing. And I also want to thank him for sharing the link to this Twitter thread with me via Instagram, and for those who are curious to see the original posts, I'll put a link to them right now...
Enjoy!
Here's the transcript of the Twitter thread:
TriangleCity: "I know this is a longshot since Fallout was developed so long ago, but do you remember any details regarding the cut raider factions, the Vipers and Jackals?"
Jesse Heinig: 1/ "My original plan for the Vipers (but I didn't have time to implement them) was to make them kind of a snake-cult. (I like snake-cults okay?) They would be a mix of fragmentary hand-down traditions from charismatic snake-handling, indigenous culture knowledge, and..."
JH: 2/ "... misapplied fragmentary pre-War knowledge handed via oral history. Not much actual development was done on what kind of story they'd have for players to interact with, but there was a notion that you could ally with them, go through one of their snake-handling rites..."
JH: 3/ "... and gain a Perk that gave you a high level of poison resistance. The Jackals were even less-developed, so named because they were scavengers: Not just tech scavengers looking for bits of useful trash from the old world, but..."
JH: 4/ "... scavenging remains, trash, discards from other tribes or communities, including sometimes people who were exiled or lost."
TC: "Absolutely fascinating! Thank you so much! I'm a huge fan of all the amazing work you've done."
And that's that! Huge kudos goes to TriangleCity for doing this, all the research and cut content searching that he does is amazing. And I also want to thank him for sharing the link to this Twitter thread with me via Instagram, and for those who are curious to see the original posts, I'll put a link to them right now...
Enjoy!