Yes, this part is not in and I'm about to throw out Heather as well. I loath her dialog and the dialog of everyone involved in this quest. The dialogues of her and the cut follower scouts feel very basic and raw, like a first concept or something. Pretty sure that's exactly why it got cut out. (I mean, come on. You click two dialog options and she's all like "I have to make money, do you want to know important information?" Ugh... I'd cut that too)
Keep in mind that Fo1in2 isn't Fixt - that means, similar to vanilla Fo1 it currently is not possible to get a good ending for the Followers. The "good ending condition" requires the player to train the Followers, but - as stated above - the quest isn't in the game.
I was thinking about ways to implement the good ending. Personally I have no idea how other restoration mods did this (maybe Laura and Nicole must survive, and some other conditions?). If anyone has suggestions, I'm all ears.
Keep in mind that Fo1in2 isn't Fixt - that means, similar to vanilla Fo1 it currently is not possible to get a good ending for the Followers. The "good ending condition" requires the player to train the Followers, but - as stated above - the quest isn't in the game.
I was thinking about ways to implement the good ending. Personally I have no idea how other restoration mods did this (maybe Laura and Nicole must survive, and some other conditions?). If anyone has suggestions, I'm all ears.
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