Nineeva
First time out of the vault
Never seen that bug before. Does that also happen in Fo1 (with Fixt)?
Been a long time since I played Fixit (probably years and years) but I don't recall it happening?
Never seen that bug before. Does that also happen in Fo1 (with Fixt)?
Got it all working properly.
Spotted a proper bug.
View attachment 13311
Pretty sure that response doesn't go there! Think it should be [Done] or something here.
Never seen that bug before. Does that also happen in Fo1 (with Fixt)?
If you enter the map or if you load a savegame when being inside the map? I just started a new game and it plays music without issues. The map runs 13carvrn - maybe check if you have the file in your music folder?Does anybody know wether it's a bug that V13 cave map has no music on load?
Truth told, I hate this. The only thing this does is make you haul more items to the merchants. Super annoying. I'd rather delete armor items, etc. from critters and make merchants restock less money, so hauling all these highly priced items gives you no huge advantage. Anyways, this is nothing I want to think about right now as there are other things that have a higher priority.Basically there is no need to play higher math with Barter.ini only set player item sell value at 0.1 nominal value.
I just saw your edits.
Truth told, I hate this. The only thing this does is make you haul more items to the merchants. Super annoying. I'd rather delete armor items, etc. from critters and make merchants restock less money, so hauling all these highly priced items gives you no huge advantage. Anyways, this is nothing I want to think about right now as there are other things that have a higher priority.
PS: Junktown and the Hub share the same slot machine and dealer scripts. I can't see a difference except that Junktown slots will be deleted once Gizmo is gone.
There are also two scripts called "CHEPSLOT" and "GOODSLOT", but as far as I can tell they aren't used.
/Edit: One more thing.. barter.ini etc. is gl script stuff, no? If so then everyone can easily install it by themselves if they wish to. It doesn't really require me to do anything.
Fixed. Legendary two-tail scorpions are gone now.1. Radscorpions in shady sands caves have two tails in inventory after beeing killed
Fallout wiki says it has 3 ranks.2. it is possible to pick 3x levels of Survivalist perk (although in both Fo2 &Fo1 it was always 1x level)
3. bonus of survivalist perk counts only once, even if 3x levels are picked (you still only get 25% for first level)
Haven't changed it. Requires Sfall changes which I haven't looked into yet and it's also one of these candidates where I'm wondering if anyone really cares. I mean, generally Fo1 perks are pretty terrible, imo.4.Faster Healing perk in Fo1 gave out +1 to hp regen not +2 like in Fo2 and it is set to +2 in both perk description & functionality in the port.
Same as above. I just added 3 ranks and haven't tested it. Guess I will just set it back to 1 rank and be done with it.5.there is something odd with Night Vision perk, as in Fo1 it gave 10% darkness reduction for each of 3 levels. In Fo2 we have 20% flat single level. Fo1toFo2port produced a hybrid
6. I don't know if it can be changed but starting skill points formulae does not match fo1 For example you start with 60% outdorsmann on easy wth maxed special comparing to 35% in FO1 this is huge.
the gate to link fo1 into fo2!!Psst, it's special.
Can't seem to find the person who gives out the quest to route out the spy in the followers place (heather), I can find heather who was added back in by the Fixit patch.
Problem is I can't solve the quest to get the good ending for the followers. I'm probably just blind, but I'm pretty sure I tried to speak to everyone in the library on both floors which, is a quest in its own right coz they all keep walking around and look the same so you have to speak to them all like 3 times to make sure you didn't miss one.
Just wondering if they are there and I managed to miss them or if they had been removed? I though Talius (the ghoul in the basement) was supposed to give it but, there is no option for him to? Or failing that a cut character called Neil https://fallout.fandom.com/wiki/Find_Children_spy_in_the_Followers is suppose to.
Anyway, a little dissatisfactory since its so key for the ending