I would drop the agility to 1 and raise the endurance.
Agility define the number of action you can do. The less you have, the less you can do, and the goal is to cripple your ability to do stuff.
Skilled might be a nice trait. Probably won't counter the low intelligence and you get to have less perks, which will get troublesome with the level cap. Also, you can still use those skills points on barter, gambling, speech and repair which will have little to no use. (with 1 Intelligence, you will probably be too stupid to have anyone interact with you)
On the fence about jinxed. Relies on having 1 luck and actually trying to attack enemies. If you just want to run, the trait might actually help.
That SPECIAL 7 10 10 10 1 1 1 can be nice if you take jinxed so you won't be helped by luck, but you risk being able to carry stuff and have the requirements to carry weapons. If you don't take jinxed, then better have 1 10 10 10 1 1 10. So you might have some luck but lacking weapon skills and strenght requirements to use any weapons would ensure ineffectiveness most of the time. The point if for you to miss most of the time. Doesn't matter if your hit become a critical if the rest of the time you don't do a single damage. Might even work with Jinxed. But i would prefer not use Jinxed at all, as it would cripple the enemies as well.
As traits, you can have Jinxed (the problem is that it weakens the enemies, not just you), Skillled (It reduce the number of perks. The skill bonus is negligible with 1 intelligence and dump skills), Finesse (lower your usual damage, at the cost of more critical chance. Since your character has already low chance to hit, i wouldn't count much on a critical), Small frame (reduce your carry weight. Not the worse of the bunch). I would pick skilled for sure. Then one of the other three.
Skills you can tag : Barter(with 1 intelligence) , Gambling (only one casino and few opportunity to use your moron caps), Speech (with 1 intelligence), Repair (rarelly used).