Fallout 2 mod question.

Muff, please do stop double posting, it is against the rules. And:

Wild_qwerty said:
Start with just one map as a demo and see how it goes from there.

PAY ATTENTION TO THIS ADVICE.

We've seen many modding people, some with skills, some without, running in with a great idea and running off soon enough.

I'll make you a deal; if you produce a demo map, I'll pimp the project on the front-page and encourage people to join up. Deal?
 
sure Khan i can do that I am just playing around with the map looks at the moment i am going to start with the Tibbit's prison area because its the most basic sounding in the design doc's as regards to detail so it will allow me more creative freedom i think.

Oh again sorry for double posting sometimes it just slips my mind i'll double check to see if i was the last to post in future.
 
Wild_qwerty said:
So to clarify this:
1) FIFE will always be under developement in that you will will always be trying to improve it. Even after it could be considered "completed". I'm guessing that you mean this in regards to how open source software tend to always be under develepment.
Yep. I just wanted to state that open source is always under development and so FIFE won't be finished in this sense that there would be a final 1.0 and we would stop working on it after that.

Wild_qwerty said:
2) Does "be modable" mean that modders can use it to start making a mod or does it mean that modders can make a mod and play it.
That depends on your definition of "play". With 2007.1 we plan to offer a stable map format, also supporting "archetypes" (similar to the Fallout prototypes). That means you could create maps with multiple layers of tiles and objects (this way you can have real "stacked" buildings). You can already let the critters walk around with some lua code BUT this can't be considered to be real interaction.

The 2007.2 release plans to address the animation format issues. With this release we'll have a stable animation format so modders can start to create their own critters for FIFE (they can already do so now, but as the animation format will be changed with 2007.2, that would prolly be quite some wasted time).

With 2007.3 we hope to finally flesh out the script API, so modders can start to script objects and critters for real interaction.

Wild_qwerty said:
@ muff,
Start with just one map as a demo and see how it goes from there.
I second that :-)
 
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